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Wealth system - what would be the impact of..
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2603273" data-attributes="member: 12332"><p>Genshou - Like your enthusiasm, but I have to admit that even contemplating that makes my eyes go all crossed. It's not as much of a pain as it SOUNDS, but it would still involve alot of flipping back and forth for something that I, honestly, consider to be a very minor aspect of the game. If you're so far above the DC 15 watermark that it's naught but an annoyance ... </p><p></p><p>Here's the thing. I think the system was put into play with an assumption that the people doing the buying and selling would be "normal" people ... I.E. not megacorporations, nor buying things on the government's tab, nor multi-billionaires a la Doc Savage. </p><p></p><p>Like any d20-based mechanic, it starts to get wonky up past +20 ... same thing happens, really, with attack bonuses (been in a D&D game against high-strength appropriate-CR creatures that pretty much COULDN"T MISS?).</p><p></p><p>So, I think you really need to decide the kind of game you're going to have before you start. You should know if the possibility is going to exist that, even if you start the game as "average Joes" that they're going to be working for The Bavarian Illuminatus Society and have +50 Wealth Bonuses to play with before level 7.</p><p></p><p>Notice that the game sets out the "limit we bothered with" at +30 ... there you're supposed to be too rich to care, most of the time. The 50s and 60s are well well beyond. The Wealth By Level chart tops out at +16 at 20th level. That's what they ASSUME you'll be doing with your characters. If characters can recquisition equipment from their employers, that's something else, and there are other rules for that. </p><p></p><p>One thing you might do is subtract 10 from everything, Wealth Bonus and Wealth DC alike. Start at 10 as +0 and DC 12 is DC 2. This gives you a little more play. You can do the same thing with larger increments, effectively knocking out the low end of the spectrum. Thus your new DC 15 is actually DC 25, or 9,000 bucks. Your poorest character is +0 (+10) or Middle Class.</p><p></p><p>Because why have the low end if you're not using it? If you're going to be playing with people who have a +60 Wealth Bonus, subtract 40 from that and all of the DCs. Anything less than a million dollars ... bah! Who worries about chump change? Ptuie, we spit upon being so common!</p><p></p><p>Now, I do, in fact, support Plane Sailing's idea of "clumping". Remember that the Purchase DC of an item is also the "Time Spent Searching For" that item. Before you can roll your purchase check you have to spend 15 hours getting the "best buy" or filling out the proper forms etc. So buying a whole bunch of guns will take weeks if you do so one at a time. Purchasing a crate of guns could save both time AND "money", or purchasing 4 of them on the black market all at once ... say you need 4 Colt handguns, ASAP, to do some "gray" things ... I'd say you cross-reference the DC 15 purchase price (500$) and multiply by 4 (2000$, DC 20), then "add one" because it's a liscenced object you're buying on the black market.. So final DC is 21. 2,750 bucks. 21 hours of shopping time. So several 'waking' days of shopping around the dark underworld ... as opposed to 1 Day for the proper paperwork and 15 hours apiece for each gun. </p><p></p><p>That's how I do it in my own games, anyway.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2603273, member: 12332"] Genshou - Like your enthusiasm, but I have to admit that even contemplating that makes my eyes go all crossed. It's not as much of a pain as it SOUNDS, but it would still involve alot of flipping back and forth for something that I, honestly, consider to be a very minor aspect of the game. If you're so far above the DC 15 watermark that it's naught but an annoyance ... Here's the thing. I think the system was put into play with an assumption that the people doing the buying and selling would be "normal" people ... I.E. not megacorporations, nor buying things on the government's tab, nor multi-billionaires a la Doc Savage. Like any d20-based mechanic, it starts to get wonky up past +20 ... same thing happens, really, with attack bonuses (been in a D&D game against high-strength appropriate-CR creatures that pretty much COULDN"T MISS?). So, I think you really need to decide the kind of game you're going to have before you start. You should know if the possibility is going to exist that, even if you start the game as "average Joes" that they're going to be working for The Bavarian Illuminatus Society and have +50 Wealth Bonuses to play with before level 7. Notice that the game sets out the "limit we bothered with" at +30 ... there you're supposed to be too rich to care, most of the time. The 50s and 60s are well well beyond. The Wealth By Level chart tops out at +16 at 20th level. That's what they ASSUME you'll be doing with your characters. If characters can recquisition equipment from their employers, that's something else, and there are other rules for that. One thing you might do is subtract 10 from everything, Wealth Bonus and Wealth DC alike. Start at 10 as +0 and DC 12 is DC 2. This gives you a little more play. You can do the same thing with larger increments, effectively knocking out the low end of the spectrum. Thus your new DC 15 is actually DC 25, or 9,000 bucks. Your poorest character is +0 (+10) or Middle Class. Because why have the low end if you're not using it? If you're going to be playing with people who have a +60 Wealth Bonus, subtract 40 from that and all of the DCs. Anything less than a million dollars ... bah! Who worries about chump change? Ptuie, we spit upon being so common! Now, I do, in fact, support Plane Sailing's idea of "clumping". Remember that the Purchase DC of an item is also the "Time Spent Searching For" that item. Before you can roll your purchase check you have to spend 15 hours getting the "best buy" or filling out the proper forms etc. So buying a whole bunch of guns will take weeks if you do so one at a time. Purchasing a crate of guns could save both time AND "money", or purchasing 4 of them on the black market all at once ... say you need 4 Colt handguns, ASAP, to do some "gray" things ... I'd say you cross-reference the DC 15 purchase price (500$) and multiply by 4 (2000$, DC 20), then "add one" because it's a liscenced object you're buying on the black market.. So final DC is 21. 2,750 bucks. 21 hours of shopping time. So several 'waking' days of shopping around the dark underworld ... as opposed to 1 Day for the proper paperwork and 15 hours apiece for each gun. That's how I do it in my own games, anyway. --fje [/QUOTE]
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