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General Tabletop Discussion
*TTRPGs General
Wealth system - what would be the impact of..
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<blockquote data-quote="Plane Sailing" data-source="post: 2607087" data-attributes="member: 114"><p>I think this is vital. Giving out 'wealth awards' for missions is pretty nonsensical, since any reward should logically be more significant for the ones with lower wealth. The way that HT does it is pretty much the way that I do except that I don't do the "-3 DC for sales" if they have recieved a monetary award, since that is already as liquid an asset as you can get. If their reward is in goods though ("you get to keep the car". Great, we'll sell it an split the dosh") then the -3 for selling comes into play.</p><p></p><p>This selling or rewards to increase wealth idea is also behind ditching the "DC15 is always 1 wealth" rule, since bill gates could sell a pistol and suddenly increase his effective purchasing power by millions (going from, what, wealth bonus +50 or more going up by 1) under the existing rule IIRC!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2607087, member: 114"] I think this is vital. Giving out 'wealth awards' for missions is pretty nonsensical, since any reward should logically be more significant for the ones with lower wealth. The way that HT does it is pretty much the way that I do except that I don't do the "-3 DC for sales" if they have recieved a monetary award, since that is already as liquid an asset as you can get. If their reward is in goods though ("you get to keep the car". Great, we'll sell it an split the dosh") then the -3 for selling comes into play. This selling or rewards to increase wealth idea is also behind ditching the "DC15 is always 1 wealth" rule, since bill gates could sell a pistol and suddenly increase his effective purchasing power by millions (going from, what, wealth bonus +50 or more going up by 1) under the existing rule IIRC! Cheers [/QUOTE]
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