For the next selection of weapons we have some polearms, a category which opens up a whole new world of possibilities in terms of equipment. These are martial reach weapons; so you don't just have the 
glaive, 
guisarme and 
ranseur to choose between.
Martial Weapons
Two-Handed Melee Weapons
	
	
	
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                 Cost     Dmg (S)  Dmg (M)  Critical   Weight      Type
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Awl              8 gp      1d8      1d10       x3       10 lb.   Piercing
Corseque         15 gp     1d8      1d10       x2       12 lb.   Piercing
Fauchard         6 gp      1d6      1d8        x4       10 lb.   Slashing
Partisan         10 gp     1d6      2d4        x3       12 lb.   Piercing
                                                                 or Slashing
Spetum           9 gp      1d6      1d8        x3       9 lb.    Piercing
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Awl: This is a spear with a long, broad blade. A awl has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. 
Corseque: The corseque is a polearm consisting of a spear-like point, with two long tapering blades on either side. A corseque has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. With a corseque, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
Fauchard: This is a scythe-like blade set upon a long shaft. A fauchard has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe.
Partisan: This weapon features a blade shaped as wide spear-head, with two axe-like blades set at the base, mounted on a long pole. A partisan has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe.
Spetum: The spetum is a spear with two small side spikes at the base of the blade, for catching opponents weapons. A spetum has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. With a spetum, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails). If you use a ready action to set a spetum against a charge, you deal double damage on a successful hit against a charging character.
Still working on the daggers...