Three exotic polearms, each with an animal theme.
Exotic Weapons
Two-Handed Melee Weapons
Code:
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Cost Dmg (S) Dmg (M) Critical Weight Type
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Boarspear 30 gp 1d6 1d8 x3 12 lb. Piercing
Corseque, Bat's Wing 55 gp 1d10 1d12 x2 14 lb. Piercing
Ox-Tongue Spear 45 gp 1d8 1d10 x3 10 lb. Piercing or
Slashing
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Boarspear: This is a spear designed for hunting and has a wide cross-guard set behind the spearhead. A boarspear has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. If you use a ready action to set a boarspear against a charge, you deal double damage on a successful hit against a charging character.
If you successfully attack a charging opponent within one size category of you, either because of an attack of opportunity or a readied action, you may attempt to break their charge. You and your opponent make opposed Strength checks. You each add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium. You get a +2 bonus if your boarspear has been set against a charge. If you are successful, your opponent is stopped 10 feet away from you and their charge is ended. If they are unable to attack you from this distance, their attack is lost.
Corseque, Bat's Wing : The bat's wing corseque is an elaboration on the standard corseque. It is a polearm possessing a spear-like head, with two additional long, pointed side-blades. These are shaped like a bat's wings and give the weapon its name. A bat's wing corseque has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. With a bat's wing corseque, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
Ox-Tongue Spear: This is a spear with a large, broad head. An ox-tongue spear has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. If you use a ready action to set an ox-tongue spear against a charge, you deal double damage on a successful hit against a charging character.