Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
weapon damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6205105" data-attributes="member: 66434"><p>I think it be good to base weapon damage on class, including crit chance and crit multiplier. The different weapons themselves could feature varying properties that would be useful in different situations,some of which would only be available to those with higher levels of skill (fighter classes). </p><p></p><p>If base weapon damage also scaled with level, that, along with increasing crit chances, increasing crit damage, and the ability to get full potential out of weapon properties, would help keep the fighting classes mundane yet able to scale a bit better with spell casters. You could aso substitute special maneuvers for crit damage with different ones being available depending on the weapon. </p><p>Weapon restrictions would also not be needed. Who cares if Gandalf wanna-be wants to wield a bastard sword? Without the training of a fighter he is going to suck with it anyway so why disallow it? </p><p></p><p>It would be important in such a system to make sure that no weapon was obviously superior to every other one. Fighters, being the masters of combat, would be better served by broad competence in arms instead of choosing the "best" weapon and hyper-focusing resources into it to the point of being "useless" in situations where their favorite toy cannot be employed.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6205105, member: 66434"] I think it be good to base weapon damage on class, including crit chance and crit multiplier. The different weapons themselves could feature varying properties that would be useful in different situations,some of which would only be available to those with higher levels of skill (fighter classes). If base weapon damage also scaled with level, that, along with increasing crit chances, increasing crit damage, and the ability to get full potential out of weapon properties, would help keep the fighting classes mundane yet able to scale a bit better with spell casters. You could aso substitute special maneuvers for crit damage with different ones being available depending on the weapon. Weapon restrictions would also not be needed. Who cares if Gandalf wanna-be wants to wield a bastard sword? Without the training of a fighter he is going to suck with it anyway so why disallow it? It would be important in such a system to make sure that no weapon was obviously superior to every other one. Fighters, being the masters of combat, would be better served by broad competence in arms instead of choosing the "best" weapon and hyper-focusing resources into it to the point of being "useless" in situations where their favorite toy cannot be employed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
weapon damage
Top