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<blockquote data-quote="Mistwell" data-source="post: 6205222" data-attributes="member: 2525"><p>Because it changes the focus from the weapon, and the concept of that weapon for your character, towards the mechanics, and the damage per hit. That's a harm, not an improvement.</p><p></p><p></p><p></p><p>I'd prefer they did not. Which is why I agreed with the original post that they should just use one die for weapons, and not two. So, 2d6 should be 1d12. Because they should not fuss over a single point of average damage, and that opens up more options for future rules involving the die of damage your weapon does. That, and the poor d12 is neglected. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Power attack is about damage optimization (and I don't like it - it's a bad focus for the game and I'd prefer it do something like knock a foe down or break his shield or push him back or something like that), but I disagree about two weapon fighting and multiple attacks in general. The later are often for the character concept and aesthetic, rather than the mechanical optimization of damage per round.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6205222, member: 2525"] Because it changes the focus from the weapon, and the concept of that weapon for your character, towards the mechanics, and the damage per hit. That's a harm, not an improvement. I'd prefer they did not. Which is why I agreed with the original post that they should just use one die for weapons, and not two. So, 2d6 should be 1d12. Because they should not fuss over a single point of average damage, and that opens up more options for future rules involving the die of damage your weapon does. That, and the poor d12 is neglected. :) Power attack is about damage optimization (and I don't like it - it's a bad focus for the game and I'd prefer it do something like knock a foe down or break his shield or push him back or something like that), but I disagree about two weapon fighting and multiple attacks in general. The later are often for the character concept and aesthetic, rather than the mechanical optimization of damage per round. [/QUOTE]
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