Tetsubo
First Post
I love a good illustration, especially of a cool weapon. As I sketch weapons as a hobby (http://www.enworld.org/showthread.php?t=190844) this shouldn't be a surprise. But I am constantly disappointed with the QUALITY of the weapon illustrations in RPG books. I know that they fall under the category of "equipment" but they do play a major role in the games. Would it kill game developers to make sure they look nice? Or at least accurate. Heck, I'd settle for realistic.
Most of the time it looks like the person doing the illustrations has heard of what weapons look like but never actually seen one. Weapon reference books are not hard to acquire. I own dozens of them. I don't expect illustrators to become weapon scholars. But having a few decent reference books around doesn't seem to be too much to ask. And it might stop people from introducing abominations like the Spiked Chain, Dire Flail or Mercurial Sword... *shudder*
Make them simple. Make them look like you could actually use them without harming yourself or your companions. Make them to scale (detail illustrations can be added). Illustrate every weapon listed in the book.
Or is this too much to ask?
Most of the time it looks like the person doing the illustrations has heard of what weapons look like but never actually seen one. Weapon reference books are not hard to acquire. I own dozens of them. I don't expect illustrators to become weapon scholars. But having a few decent reference books around doesn't seem to be too much to ask. And it might stop people from introducing abominations like the Spiked Chain, Dire Flail or Mercurial Sword... *shudder*
Make them simple. Make them look like you could actually use them without harming yourself or your companions. Make them to scale (detail illustrations can be added). Illustrate every weapon listed in the book.
Or is this too much to ask?