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Weapon masteries should really be linked to weapon properties, not to specific weapons!
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<blockquote data-quote="Horwath" data-source="post: 9204150" data-attributes="member: 6801299"><p>Why?</p><p></p><p>1. simplifying things.</p><p>instead of wondering what specific weapon is for Sap, we now have all weapons with Versatile property can apply Sap if the user knows Sap mastery.</p><p></p><p>Or if you know Slow mastery, it works with every weapon you are proficient. Simple.</p><p></p><p>2.</p><p>Less headache for DMs and remembering what masteries players have so what magic weapons should DM put into loot.</p><p>With this version DM has only to worry about 1Handed, 2Handed, reach, light or ranged. And that is still a lot of facts to remember.</p><p></p><p>3. </p><p>preventing your 16th level fighter to look like this:</p><p></p><p>[ATTACH=full]334098[/ATTACH]</p><p></p><p>why would your 16th level fighter look like this?</p><p></p><p>well, you have 6 masteries and you want to be prepared for many situations, and you have a set for 2Handed combat, 1Handed+shield and ranged combat for that inevitable dragon.</p><p></p><p>and your 6 masteries are: Cleave, graze, push, topple, slow, sap</p><p></p><p>now for 2Handed combat you can use 5 out of your 6 masteries.</p><p>so you now need 5 2Handed weapons, </p><p>great axe for cleave,</p><p>great sword for graze,</p><p>pike for push,</p><p>maul for topple,</p><p>and halberd for slow.</p><p></p><p>and for 1Handed+shield combat we need:</p><p>trident for push,</p><p>battle axe for topple,</p><p>warhammer for slow,</p><p>and longsword for sap.</p><p></p><p>and finally ranged combat:</p><p>longbow for push,</p><p>heavy crossbow for topple,</p><p>light crossbow for slow.</p><p></p><p>that is 12 weapons, 8 of those are 2Handed, 7 are Heavy. total of 90+ lb for anyone that cares about weight limit.</p><p></p><p>if you take this variant, you only need 3 weapons to make this all work:</p><p>greatsword for 2Handed</p><p>warhammer for 1Handed</p><p>and longbow for ranged</p><p></p><p>10lb total, plus shield 6lb. And I get all 3 damage types for resistance/immunity problems.</p><p></p><p></p><p>now, this would rob the fighter of their "cool" 9th level feature, but it's not a cool feature.</p><p>It's bad feature because it fixes the problem of a bad part of otherwise great new feature, Mastery.</p><p>It does not add really something extra, it just fixes logistics problems caused by Master feature.</p><p></p><p></p><p></p><p>What should fighter get for Mastery at 9th level?</p><p></p><p>simple:</p><p>fighter adds 2 mastery effects to every attack if those 2 masteries are applicable to attack with that weapon.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9204150, member: 6801299"] Why? 1. simplifying things. instead of wondering what specific weapon is for Sap, we now have all weapons with Versatile property can apply Sap if the user knows Sap mastery. Or if you know Slow mastery, it works with every weapon you are proficient. Simple. 2. Less headache for DMs and remembering what masteries players have so what magic weapons should DM put into loot. With this version DM has only to worry about 1Handed, 2Handed, reach, light or ranged. And that is still a lot of facts to remember. 3. preventing your 16th level fighter to look like this: [ATTACH type="full"]334098[/ATTACH] why would your 16th level fighter look like this? well, you have 6 masteries and you want to be prepared for many situations, and you have a set for 2Handed combat, 1Handed+shield and ranged combat for that inevitable dragon. and your 6 masteries are: Cleave, graze, push, topple, slow, sap now for 2Handed combat you can use 5 out of your 6 masteries. so you now need 5 2Handed weapons, great axe for cleave, great sword for graze, pike for push, maul for topple, and halberd for slow. and for 1Handed+shield combat we need: trident for push, battle axe for topple, warhammer for slow, and longsword for sap. and finally ranged combat: longbow for push, heavy crossbow for topple, light crossbow for slow. that is 12 weapons, 8 of those are 2Handed, 7 are Heavy. total of 90+ lb for anyone that cares about weight limit. if you take this variant, you only need 3 weapons to make this all work: greatsword for 2Handed warhammer for 1Handed and longbow for ranged 10lb total, plus shield 6lb. And I get all 3 damage types for resistance/immunity problems. now, this would rob the fighter of their "cool" 9th level feature, but it's not a cool feature. It's bad feature because it fixes the problem of a bad part of otherwise great new feature, Mastery. It does not add really something extra, it just fixes logistics problems caused by Master feature. What should fighter get for Mastery at 9th level? simple: fighter adds 2 mastery effects to every attack if those 2 masteries are applicable to attack with that weapon. [/QUOTE]
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Weapon masteries should really be linked to weapon properties, not to specific weapons!
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