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Weapon of choice: Feats for every weapon on D&D 5E
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<blockquote data-quote="bluespy1" data-source="post: 8964235" data-attributes="member: 7023308"><p>Hey thanks for taking the time to write some feed back! Let me answer some of your points:</p><p></p><p>- I think the DM should awrd players their preferred weapon. They can foreshadow it or they can straitforward tell the player there is a relic morningstar in that tomb or this evil guy has a super powerful spear, if you defeat him you can take it. I really see this with players picking polearm master. When the DM gives them a magic sword it really feels out of place. In the same sense we wouldake PC fight ancient dragons because they exist and it would break the immersion if they encounter them only at level 10+. Having said that I always let players swap a feat every time they gain a level which could solve your issue with finding a new weapon! </p><p></p><p>- In the book I propose two way to implement these feats. One is the normal way feats function in 5e. The other is the generous mode where characters with proficiency in ALL simple weapons gain a simple weapon for free. Characters with both martial and simple weapon proficiency pick any feat. This does not sacrifice an ASI. Which will allow any character that is martial use these feats but it also represent that you are super trained with a specific weapon. Which is normal if you think about it. You are using the spear 90% of the time, it makes sense your better with it than the blowgun even though you can use both efficiently.</p><p></p><p>I hope this answers some of your question and let me know if you have more concerns or questions.</p></blockquote><p></p>
[QUOTE="bluespy1, post: 8964235, member: 7023308"] Hey thanks for taking the time to write some feed back! Let me answer some of your points: - I think the DM should awrd players their preferred weapon. They can foreshadow it or they can straitforward tell the player there is a relic morningstar in that tomb or this evil guy has a super powerful spear, if you defeat him you can take it. I really see this with players picking polearm master. When the DM gives them a magic sword it really feels out of place. In the same sense we wouldake PC fight ancient dragons because they exist and it would break the immersion if they encounter them only at level 10+. Having said that I always let players swap a feat every time they gain a level which could solve your issue with finding a new weapon! - In the book I propose two way to implement these feats. One is the normal way feats function in 5e. The other is the generous mode where characters with proficiency in ALL simple weapons gain a simple weapon for free. Characters with both martial and simple weapon proficiency pick any feat. This does not sacrifice an ASI. Which will allow any character that is martial use these feats but it also represent that you are super trained with a specific weapon. Which is normal if you think about it. You are using the spear 90% of the time, it makes sense your better with it than the blowgun even though you can use both efficiently. I hope this answers some of your question and let me know if you have more concerns or questions. [/QUOTE]
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