Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
weapon sizes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doombybbr" data-source="post: 5680563" data-attributes="member: 6673412"><p>yes you will have to give each weapon type a modified weapon size based on that (also based on the price) as a unique blade may have a weapon size intended for small characters to weild in one hand but it may have a damage value similar to that which a normal sized character can weild in TWO hands so here is a revision.</p><p>the format is:</p><p>character size</p><p>weapon size</p><p>EXPECTED damage</p><p>one handed</p><p>______small________normal________large_________huge</p><p>small1 small2 normal1 normal2 large1__large2 huge1__huge2</p><p>1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10 ->(after this you must decide if it comes up)</p><p> </p><p>two handed</p><p>_______small___________normal________large___________huge</p><p>normal1 normal2__large1__large2__huge1_huge2__massive1</p><p>__1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10 -> 2d12 ->(after this you must decide if it comes up)</p><p>please note that all weapons should cost a similar price eg. 20 GP to make up for the fact that someone may get a longsword sized dagger for cheaper then the longsword(and maybe you should make a price table based on weapon size instead of the prices the weapons have in the players guide)</p><p></p><p>however i think the number of weapon types should be lowered a bit as many are very similar stats with a different cost, instead here is my idea for the weapon types(i only incuded extra weapons if they DON'T have similar stats). and weapon proficiencies apply for sub types of weapons note on subtypes their values replace the normal values. and thrown weapons of the blade type have heavy or light thrown depending on if it is a light blade.</p><p>maces:</p><p>usually +2 prof, 1d6, small2, price similar to small2</p><p>subtype club: normal stats</p><p>subtype metal mace: high crit, price similar to normal1</p><p>Blades(whether it is light or heavy depends on my previoustly stated rules)</p><p>usually +2 prof, 1d6, small2, price similar to small2</p><p>subtype precise blade: prof +3 cost in between small2 and normal1</p><p>subtype deadly blade: high crit cost similar to normal1</p><p>subtype awesome blade: prof +3, high crit,</p><p>subtype normal blade: normal stats</p><p>subtype thrown blade: has thrown property, cost in between small2 and normal1</p><p>subtype glaive:is ALSO a polarm, reach propertie, normal1, cost is similar to normal1</p><p>subtype awesome glaive: has the bonuses of a glaive and awesome blade combined but is normal2 and normal2 cost.</p><p>spears:</p><p>prof +2, reach property, heavy thrown until it loses 2 weapon sizes ,1d8, normal2, costs similar to normal2</p><p>subtype normal spear: normal stats</p><p>subtype long spear: availably when weilding two handed-it is now also a polearm(when weilding twohanded you decide if it is a normal spear or long spear).</p><p>Axes:</p><p>prof+2, 1d8, high crit,normal1, cost similar to normal1</p><p>subtype normal axe: normal stats</p><p>subtype polearm axe:also a polearm, reach property,normal2, cost is normal2</p><p>subtype throwm axe: light thrown at small2 and below, heavy thrown at normal1 and above, normal2, cost is normal2.</p><p>hammers: there is nothing special about these so i left them out.</p><p>flails: there is nothing special about these</p><p></p><p>as for ranged weapons these may have upgraded versions that instead of being weilded based on weapon size are weilded based on dex or proficiencies or both.</p></blockquote><p></p>
[QUOTE="Doombybbr, post: 5680563, member: 6673412"] yes you will have to give each weapon type a modified weapon size based on that (also based on the price) as a unique blade may have a weapon size intended for small characters to weild in one hand but it may have a damage value similar to that which a normal sized character can weild in TWO hands so here is a revision. the format is: character size weapon size EXPECTED damage one handed ______small________normal________large_________huge small1 small2 normal1 normal2 large1__large2 huge1__huge2 1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10 ->(after this you must decide if it comes up) two handed _______small___________normal________large___________huge normal1 normal2__large1__large2__huge1_huge2__massive1 __1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10 -> 2d12 ->(after this you must decide if it comes up) please note that all weapons should cost a similar price eg. 20 GP to make up for the fact that someone may get a longsword sized dagger for cheaper then the longsword(and maybe you should make a price table based on weapon size instead of the prices the weapons have in the players guide) however i think the number of weapon types should be lowered a bit as many are very similar stats with a different cost, instead here is my idea for the weapon types(i only incuded extra weapons if they DON'T have similar stats). and weapon proficiencies apply for sub types of weapons note on subtypes their values replace the normal values. and thrown weapons of the blade type have heavy or light thrown depending on if it is a light blade. maces: usually +2 prof, 1d6, small2, price similar to small2 subtype club: normal stats subtype metal mace: high crit, price similar to normal1 Blades(whether it is light or heavy depends on my previoustly stated rules) usually +2 prof, 1d6, small2, price similar to small2 subtype precise blade: prof +3 cost in between small2 and normal1 subtype deadly blade: high crit cost similar to normal1 subtype awesome blade: prof +3, high crit, subtype normal blade: normal stats subtype thrown blade: has thrown property, cost in between small2 and normal1 subtype glaive:is ALSO a polarm, reach propertie, normal1, cost is similar to normal1 subtype awesome glaive: has the bonuses of a glaive and awesome blade combined but is normal2 and normal2 cost. spears: prof +2, reach property, heavy thrown until it loses 2 weapon sizes ,1d8, normal2, costs similar to normal2 subtype normal spear: normal stats subtype long spear: availably when weilding two handed-it is now also a polearm(when weilding twohanded you decide if it is a normal spear or long spear). Axes: prof+2, 1d8, high crit,normal1, cost similar to normal1 subtype normal axe: normal stats subtype polearm axe:also a polearm, reach property,normal2, cost is normal2 subtype throwm axe: light thrown at small2 and below, heavy thrown at normal1 and above, normal2, cost is normal2. hammers: there is nothing special about these so i left them out. flails: there is nothing special about these as for ranged weapons these may have upgraded versions that instead of being weilded based on weapon size are weilded based on dex or proficiencies or both. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
weapon sizes
Top