I have some special rules about weapon sizes as certain two handed weapons shouldn't be.
the weapon sizes work like this where the small, normal, etc. above the damage field represents character size, this increases for each 2 weapon sizes, if you make an action with a weapon size greater than the characters corresponding one(if the weapon is involved) the effects are as follows(the character also cannot equip a weapon with 4 or weapon sizes above their own) note that these effects do not stack and do not apply to free actions.
same weapon size or lower: no special rules
+1 weapon size: actions cost an additional minor
+2 weapon size: actions cost an additional move
+3 weapon size: actions cost an additional move and minor therefore using the standard + move + minor you get each turn
so you CAN equip weapon sizes up to 3 higher then yours, you just end up with a serious debuf.
all weapons count as versatile except the ones you cannot equip in one hand (due to weapon size) and ranged weapons, for a heavy or light blade to count as a light blade instead of a heavy blade they need to be at least two below the characters corresponding one handed one and/or be 1d4.
here are the tables(only part of this - the damage values was taken from the players handbook)
one handed
______small________ normal________ large________ huge
1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10 ->(after this you must decide if it comes up)
two handed
______small_________ normal______ large_________ huge
1d8 -> 2d4 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10 -> 2d12 ->(after this you must decide if it comes up)
you CAN choose to have feats that increase weapon size for a character.
when buying(or selling) a weapon of a different weapon size from the normal version(as you can have a larger weapon size for more damage if you choose) the costs are as follows
weapon size change:-5 - 4__-3 -2 -1 +0 +1__+2+3+4+5 +6
cost: ____________x.1 x.2x.3x.5 x.8 x1 x1.5 x2 x3 x4 x6 x8
anything below -5 is x.1 and the method for generating positive numbers in this table is as follows: for EVEN numbers each increase of 2 in weapon size doubles the cost, for odd numbers they are 1.5 x the value on their left.
this means that you CAN get a dagger with 1d10 but it stops being a light blade after 1d6 (as who heard of a LIGHT blade that is as heavy as a bastard sword.)
the weapon sizes work like this where the small, normal, etc. above the damage field represents character size, this increases for each 2 weapon sizes, if you make an action with a weapon size greater than the characters corresponding one(if the weapon is involved) the effects are as follows(the character also cannot equip a weapon with 4 or weapon sizes above their own) note that these effects do not stack and do not apply to free actions.
same weapon size or lower: no special rules
+1 weapon size: actions cost an additional minor
+2 weapon size: actions cost an additional move
+3 weapon size: actions cost an additional move and minor therefore using the standard + move + minor you get each turn
so you CAN equip weapon sizes up to 3 higher then yours, you just end up with a serious debuf.
all weapons count as versatile except the ones you cannot equip in one hand (due to weapon size) and ranged weapons, for a heavy or light blade to count as a light blade instead of a heavy blade they need to be at least two below the characters corresponding one handed one and/or be 1d4.
here are the tables(only part of this - the damage values was taken from the players handbook)
one handed
______small________ normal________ large________ huge
1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10 ->(after this you must decide if it comes up)
two handed
______small_________ normal______ large_________ huge
1d8 -> 2d4 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10 -> 2d12 ->(after this you must decide if it comes up)
you CAN choose to have feats that increase weapon size for a character.
when buying(or selling) a weapon of a different weapon size from the normal version(as you can have a larger weapon size for more damage if you choose) the costs are as follows
weapon size change:-5 - 4__-3 -2 -1 +0 +1__+2+3+4+5 +6
cost: ____________x.1 x.2x.3x.5 x.8 x1 x1.5 x2 x3 x4 x6 x8
anything below -5 is x.1 and the method for generating positive numbers in this table is as follows: for EVEN numbers each increase of 2 in weapon size doubles the cost, for odd numbers they are 1.5 x the value on their left.
this means that you CAN get a dagger with 1d10 but it stops being a light blade after 1d6 (as who heard of a LIGHT blade that is as heavy as a bastard sword.)
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