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General Tabletop Discussion
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weapon sizes
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5681474" data-attributes="member: 20805"><p>In my experience, using 'cost' as a balancing factor is horrible because either they steal it, steal the money, or whatever.. and now you have an out of balance game.</p><p></p><p> I would prefer to have a cost in the damage dice or accuracy.. starting with a base of the longsword, and adding/removing elements from there. Have hard limits on how accurate {-4 prof to +4 prof} and how much off the base damage by size {alter by no more than two categories}</p><p></p><p>So you have your damage by size for bladed weapons, and the 'normal' is a +2 prof bonus, for example.</p><p></p><p> Hammers/mauls/clubs deal damage as if one size larger but are less accurate.</p><p> Reach weapons deal damage as if one size smaller, but have a reach of 1</p><p> Masterwork {Katana} deals damage as if one size larger, but requires a special feat to use correctly.. otherwize it deals damage for its size.</p><p></p><p>That way you don't have a huge list of sub-type, just a short list of weapon aspects that can be tacked on the mechanics to make a unique weapon.</p><p></p><p>Part of this is because I like simpler house rules. Another part is that the more complex and different you try to be from RAW.. the more conflict with your players and published material you will get <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I wish that WoTC had gone this way in the first place, but alas.. we get laundry lists of unique weapons that are.. in most cases, pretty much the same {Khopesh anyone?}</p><p></p><p>edit... almost forgot.. bows. Search for "Discussion on Bows" here for an excellent PDF that consolidates bows by strength rating...</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5681474, member: 20805"] In my experience, using 'cost' as a balancing factor is horrible because either they steal it, steal the money, or whatever.. and now you have an out of balance game. I would prefer to have a cost in the damage dice or accuracy.. starting with a base of the longsword, and adding/removing elements from there. Have hard limits on how accurate {-4 prof to +4 prof} and how much off the base damage by size {alter by no more than two categories} So you have your damage by size for bladed weapons, and the 'normal' is a +2 prof bonus, for example. Hammers/mauls/clubs deal damage as if one size larger but are less accurate. Reach weapons deal damage as if one size smaller, but have a reach of 1 Masterwork {Katana} deals damage as if one size larger, but requires a special feat to use correctly.. otherwize it deals damage for its size. That way you don't have a huge list of sub-type, just a short list of weapon aspects that can be tacked on the mechanics to make a unique weapon. Part of this is because I like simpler house rules. Another part is that the more complex and different you try to be from RAW.. the more conflict with your players and published material you will get :( I wish that WoTC had gone this way in the first place, but alas.. we get laundry lists of unique weapons that are.. in most cases, pretty much the same {Khopesh anyone?} edit... almost forgot.. bows. Search for "Discussion on Bows" here for an excellent PDF that consolidates bows by strength rating... [/QUOTE]
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