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weapon sizes
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<blockquote data-quote="Doombybbr" data-source="post: 5683956" data-attributes="member: 6673412"><p>the enemy may have a very large weapon that is (almost) impossible to weild or they may run after the battle OR the sword may be cursed for those who weild it if the weapon wasn't given willingly(every evil villian worth their salt will do something like this just in case the heroes succeed in killing them) but the boss will need special abilities and high stats that add damage to the weapons basic damage value-the heroe should get the same weapon as the bad guy was using after the battle so you have to keep that in regard when giving the bad guy a weapon-that some bad guys only have very cool equipment helping them out as they have a lot of cash while others do not need it-you can use this fact to manipulate the how good the items are for one particular dungeon if the party has too much or too little treasure(this can also apply to how GOOD the treasure is-the existance of an item in a cave or on a bad guy must make sense).</p><p>but i agree that you should somehow stop the players from getting hold of certain weapons(this is also important as if you look at the weapon powers of certain monsters you realise that they do NOT have a normal broardsword eg.some orcs have greataxes with some rather odd damage and hit values, they also have the ability to use a standard action when bloodied to use a healing surge once per encounter-this is a weapon ability so you have to be careful about using monster manual enemies or some normal enemies will have fancy weapons on them).</p></blockquote><p></p>
[QUOTE="Doombybbr, post: 5683956, member: 6673412"] the enemy may have a very large weapon that is (almost) impossible to weild or they may run after the battle OR the sword may be cursed for those who weild it if the weapon wasn't given willingly(every evil villian worth their salt will do something like this just in case the heroes succeed in killing them) but the boss will need special abilities and high stats that add damage to the weapons basic damage value-the heroe should get the same weapon as the bad guy was using after the battle so you have to keep that in regard when giving the bad guy a weapon-that some bad guys only have very cool equipment helping them out as they have a lot of cash while others do not need it-you can use this fact to manipulate the how good the items are for one particular dungeon if the party has too much or too little treasure(this can also apply to how GOOD the treasure is-the existance of an item in a cave or on a bad guy must make sense). but i agree that you should somehow stop the players from getting hold of certain weapons(this is also important as if you look at the weapon powers of certain monsters you realise that they do NOT have a normal broardsword eg.some orcs have greataxes with some rather odd damage and hit values, they also have the ability to use a standard action when bloodied to use a healing surge once per encounter-this is a weapon ability so you have to be careful about using monster manual enemies or some normal enemies will have fancy weapons on them). [/QUOTE]
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