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<blockquote data-quote="Water Bob" data-source="post: 5567304" data-attributes="member: 92305"><p>Interesting! I just found one of the differences in the Conan RPG and the standard D&D game. I see by the SRD that you are correct. Yet, I read in my Conan RPG (pg. 181 of 2E) that an Immediate Action is a Free Action that can be taken at any time, even during another character's turn.</p><p> </p><p>And, since it's a Free Action, it doesn't count towards the limits you describe above.</p><p> </p><p>That's the definition of Immediate Action I was using. I had no idea it had a different definition in D&D. The Conan RPG doesn't even recognize Swift Actions.</p><p> </p><p>So, by the Conan RPG, "Immediate Action" is the way to go. In D&D terms, there needs to be a different way to express the Speed Action.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yes, but I don't think slashing and blunt two-handed weapons should be elligible. You could include them, as it will be a very rare occurence when a second attack is achieved, but I think when that does happen, it will be stranged to see the guy with the two-handed war hammer getting two quick attacks against a foe using a dagger.</p><p> </p><p>So, I think we just leave two-handed weapons as non-elligible unless the two-handed weapon is a piercing type.</p><p> </p><p>How about this?</p><p> </p><p>ELLIGIBLE WEAPONS: All one-handed weapons and two-handed pierceing weapons where the character owns proficiency.</p><p> </p><p>And, we still need to throw the Common Sense rule in there because the whip should not be an elligible weapon.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Good question. I think this is, again, a taste thing. I say, "why not"?</p><p> </p><p>These second attacks will not happen that often. Might as well let them happen when they're indicated.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yes, there's no magic weapons in the Conan RPG. But, if I were using this rule in a D&D game, I certainly would use it with magic weapons for a number of reasons.</p><p> </p><p>First, logically, magic weapons are of better quality/better manufacture than standard weapons. Thus it seems correct they they'd benefit from a rule that tries to simulate speed and maneuverability in combat.</p><p> </p><p>Second, in a D&D game, it is not long before every character has at least a +1 weapon. If you don't allow this rule with magic weapons, you might as well not have the rule in the game.</p><p> </p><p> </p><p> </p><p> </p><p>Here's one thing that's bothering me a bit about this rule, though. I'll share it with you.</p><p> </p><p><strong><span style="color: green">Will the Flow-of-the-Game be interrupted when a player gets to the damage rolling part of an attack and <em>then</em> sees that he gets another attack?</span></strong></p><p> </p><p><strong><span style="color: #008000">Does this rule create "Awkward Flow"?</span></strong></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5567304, member: 92305"] Interesting! I just found one of the differences in the Conan RPG and the standard D&D game. I see by the SRD that you are correct. Yet, I read in my Conan RPG (pg. 181 of 2E) that an Immediate Action is a Free Action that can be taken at any time, even during another character's turn. And, since it's a Free Action, it doesn't count towards the limits you describe above. That's the definition of Immediate Action I was using. I had no idea it had a different definition in D&D. The Conan RPG doesn't even recognize Swift Actions. So, by the Conan RPG, "Immediate Action" is the way to go. In D&D terms, there needs to be a different way to express the Speed Action. Yes, but I don't think slashing and blunt two-handed weapons should be elligible. You could include them, as it will be a very rare occurence when a second attack is achieved, but I think when that does happen, it will be stranged to see the guy with the two-handed war hammer getting two quick attacks against a foe using a dagger. So, I think we just leave two-handed weapons as non-elligible unless the two-handed weapon is a piercing type. How about this? ELLIGIBLE WEAPONS: All one-handed weapons and two-handed pierceing weapons where the character owns proficiency. And, we still need to throw the Common Sense rule in there because the whip should not be an elligible weapon. Good question. I think this is, again, a taste thing. I say, "why not"? These second attacks will not happen that often. Might as well let them happen when they're indicated. Yes, there's no magic weapons in the Conan RPG. But, if I were using this rule in a D&D game, I certainly would use it with magic weapons for a number of reasons. First, logically, magic weapons are of better quality/better manufacture than standard weapons. Thus it seems correct they they'd benefit from a rule that tries to simulate speed and maneuverability in combat. Second, in a D&D game, it is not long before every character has at least a +1 weapon. If you don't allow this rule with magic weapons, you might as well not have the rule in the game. Here's one thing that's bothering me a bit about this rule, though. I'll share it with you. [B][COLOR=green]Will the Flow-of-the-Game be interrupted when a player gets to the damage rolling part of an attack and [I]then[/I] sees that he gets another attack?[/COLOR][/B] [B][COLOR=#008000][/COLOR][/B] [B][COLOR=#008000]Does this rule create "Awkward Flow"?[/COLOR][/B] [/QUOTE]
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