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Weapon Speed
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<blockquote data-quote="Water Bob" data-source="post: 5567498" data-attributes="member: 92305"><p><span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"><span style="font-size: 10px"><span style="color: white">Provided both hit and then rolled minimum damage, correct?</span></span></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"><span style="color: white">Just FYI, statistically, it will be a rare occurence with both weapons are allowed Speed Attacks in a single round.</span></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"><span style="font-size: 10px"><span style="color: white">Why go this way? </span></span></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"><span style="color: white">Think about this. The Speed Attack will not happen that often. And, when it does, it happens with an attack that only does 1 point of damage.</span></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"><span style="color: white">Thus, if you have STR 17 and using a dagger, your first attack will be +3 for STR and +1 for the 1 rolled on the 1d4. That's 4 points of damage plus your next attack--if you hit.</span></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"><span style="color: white">The way you're doing it it will be 4 points of damage plus 1d4 (average 2 points).</span></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"><span style="color: white">To make the attack effective, make spears better weapons to use, and improve the use of daggers and knives, I suggest using full damage both with the original attack and with the Speed Attack.</span></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p> <span style="color: darkorange"></span></p><p><span style="color: darkorange"></span></p><p> </p><p><span style="color: white">What about the whip?</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I agree. I only stipulated piercing weapons for those weapons that are wielded two-handed.</p><p> </p><p>My rule was basically all simple and martial one-handed weapons plus two-handed piercing weapons (and I think I'm going to add, "that have 1 die of damage).</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>But, let me remind you that weapon speed, as I reported in the OP, was a factor in both 1st and 2nd edition AD&D combat.</p><p> </p><p>And, with a one minute combat round in 1E AD&D, you don't get much more abstract than that! And, it still accounted for weapon length<span style="color: darkorange">*</span> and weapon speed.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: darkorange">*In 1E AD&D, the character with the longer weapon always attacked first on the first round of combat. Initiative was not rolled. Nish was decided by weapon length.</span></p><p> </p><p><span style="color: darkorange">Then, on round 2, the d6 was throw, without any modifiers, for nish. When the d6 were tied, this is when weapon speed factors were compared to see if extra attacks were granted.</span></p><p> </p><p> </p><p> </p><p>My point is: The d20 has handled and is more than capable of handling weapon speed.</p><p> </p><p>It was just with 3rd Edition that weapon speed was dropped. Before that, it was a part of the game.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>That rule in the Conan game is based on size category: Light, One-Handed, Two-Handed. If weapons are in the same size category, there is no bonus or penalty to defense. If one weapon is "light" and the other is "one-handed", then the light weapon gets a -1 to defense while the one-handed weapon gets a +1 to defense. If two categories separate (light vs. two-handed), then the penalty/bonus is +2.</p><p> </p><p>Thus, the maximum penalty or bonus is -2/+2, and this would be a light weapon vs a two-handed weapon.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Under the Conan rule but in D&D terms, the dagger wielder would be -1 AC against the Longsword user, and the Longsword fighter would be at +1 AC against the dagger user.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>The d20 system is certainly complicated enough. That's why, when I make rules like this, I look for ways to integrate them easily, without thought. I look for "triggers". </p><p> </p><p>For this rule, the trigger is the "1" rolled on damage. You don't think about a Speed Attack until you roll a "1" on damage. Then, when you see that, you go for your extra attack.</p><p> </p><p>Easy-cheesey.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5567498, member: 92305"] [COLOR=darkorange][SIZE=2][/SIZE] [SIZE=2][/SIZE] [SIZE=2][COLOR=white]Provided both hit and then rolled minimum damage, correct?[/COLOR][/SIZE] [COLOR=white][/COLOR] [COLOR=white]Just FYI, statistically, it will be a rare occurence with both weapons are allowed Speed Attacks in a single round.[/COLOR] [SIZE=2][/SIZE] [SIZE=2][/SIZE] [SIZE=2][COLOR=white]Why go this way? [/COLOR][/SIZE] [COLOR=white][/COLOR] [COLOR=white]Think about this. The Speed Attack will not happen that often. And, when it does, it happens with an attack that only does 1 point of damage.[/COLOR] [COLOR=white][/COLOR] [COLOR=white]Thus, if you have STR 17 and using a dagger, your first attack will be +3 for STR and +1 for the 1 rolled on the 1d4. That's 4 points of damage plus your next attack--if you hit.[/COLOR] [COLOR=white][/COLOR] [COLOR=white]The way you're doing it it will be 4 points of damage plus 1d4 (average 2 points).[/COLOR] [COLOR=white][/COLOR] [COLOR=white]To make the attack effective, make spears better weapons to use, and improve the use of daggers and knives, I suggest using full damage both with the original attack and with the Speed Attack.[/COLOR] [SIZE=2][/SIZE] [SIZE=2][/SIZE] [/COLOR][COLOR=olive][/COLOR] [COLOR=#808000][/COLOR] [COLOR=white]What about the whip?[/COLOR] I agree. I only stipulated piercing weapons for those weapons that are wielded two-handed. My rule was basically all simple and martial one-handed weapons plus two-handed piercing weapons (and I think I'm going to add, "that have 1 die of damage). But, let me remind you that weapon speed, as I reported in the OP, was a factor in both 1st and 2nd edition AD&D combat. And, with a one minute combat round in 1E AD&D, you don't get much more abstract than that! And, it still accounted for weapon length[COLOR=darkorange]*[/COLOR] and weapon speed. [COLOR=darkorange]*In 1E AD&D, the character with the longer weapon always attacked first on the first round of combat. Initiative was not rolled. Nish was decided by weapon length.[/COLOR] [COLOR=darkorange][/COLOR] [COLOR=darkorange]Then, on round 2, the d6 was throw, without any modifiers, for nish. When the d6 were tied, this is when weapon speed factors were compared to see if extra attacks were granted.[/COLOR] My point is: The d20 has handled and is more than capable of handling weapon speed. It was just with 3rd Edition that weapon speed was dropped. Before that, it was a part of the game. That rule in the Conan game is based on size category: Light, One-Handed, Two-Handed. If weapons are in the same size category, there is no bonus or penalty to defense. If one weapon is "light" and the other is "one-handed", then the light weapon gets a -1 to defense while the one-handed weapon gets a +1 to defense. If two categories separate (light vs. two-handed), then the penalty/bonus is +2. Thus, the maximum penalty or bonus is -2/+2, and this would be a light weapon vs a two-handed weapon. Under the Conan rule but in D&D terms, the dagger wielder would be -1 AC against the Longsword user, and the Longsword fighter would be at +1 AC against the dagger user. The d20 system is certainly complicated enough. That's why, when I make rules like this, I look for ways to integrate them easily, without thought. I look for "triggers". For this rule, the trigger is the "1" rolled on damage. You don't think about a Speed Attack until you roll a "1" on damage. Then, when you see that, you go for your extra attack. Easy-cheesey. [/QUOTE]
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