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<blockquote data-quote="Water Bob" data-source="post: 5567566" data-attributes="member: 92305"><p>The Codex Martialis is a d20 combat supplement that approaches weapon reach and weapon speed differently than any of the systems so far presented in this thread.</p><p> </p><p>The Codex will also bring things to the standard D&D game that are already in the Conan game (Finesse combat, where a character can avoid armor, making a type of called shot to strike at a character's weak points. Or Armor that absorbs damage rather than making you harder to hit.)</p><p> </p><p>How the Codex recognizes<span style="color: blue"> <strong>weapon speed </strong></span>is done with modifiers to the attack roll and modifiers to defense (with the Codex, you are encouraged to use Active Defense, where you roll a d20 plus your defensive modifiers to get a number that varies instead of a static AC all the time, but you can also use the defense modifiers in the Codex as a straight bonus to AC).</p><p> </p><p>Some weapons are quicker and easier/quicker/faster to weild in combat. Other weapons have a long reach that give the user of that weapon a short-loved advantage at the beginning of combat. </p><p></p><p>I like this because it makes weapon selection a more thoughtful process. </p><p></p><p>How this is implemented mechanically is that each weapon is given three new values: Modifiers for Reach, Speed, and Defense. Don't confuse this "Reach" with "Reach" weapons in Conan. "Reach" here just means a longer weapon. </p><p></p><p>You use the Reach modifier on the <u>very first attack of the combat</u>--the first time that weapon is used. This gives long weapons, like a spear, an advantage over something like an arming sword. </p><p></p><p>After the first time the weapon is used, the Speed modifier is used for the rest of the combat. This gives smaller, lighter weapons an advantage over bigger, bulkier weaons. </p><p></p><p>But, the big, bulky weapons aren't to be left out! Those weapons have big defense modifiers. It's hard to get in there and cut a guy swinging a two-handed sword at you if you only have a dagger in your hand! </p><p> </p><p> </p><p> </p><p>For example, a Hunting Spear has these mods </p><p></p><p>Reach +8 </p><p>Speed +0 </p><p>Defence +2 </p><p></p><p>And an Arming Sword has these </p><p></p><p>Reach +3 </p><p>Speed +3 </p><p>Defence +3 </p><p> </p><p> </p><p> </p><p>Thus, if Cyrus the Aquilonian, with initiative, uses an arming sword to attack Grule the Pict, who is using a hunting spear.... </p><p></p><p>Cyrus would get +3 on his first attack. </p><p>Grule would get +2 to defend that blow. </p><p>(So, Cyrus, in effect, gets a +1 to hit Grule with his arming sword.) </p><p></p><p>A Hunting Spear is a decently long weapon, and the bonus shows that. When it's Grule's turn to act... </p><p></p><p>Grule will get +8 to hit Cyrus </p><p>Cyrus will get +3 to his defense. </p><p>(In effect, Grule is getting a +5 to hit on that first round) </p><p> </p><p> </p><p> </p><p>But, on the second round, things change in favor of the arming sword... </p><p></p><p>Cyrus get a +3 to attack. </p><p>Grule gets his +2 to defense. </p><p></p><p>Then </p><p></p><p>Grule gets +0 to attack. </p><p>Cyrus gets +3 to defense. </p><p></p><p> </p><p> </p><p>See what this brings to the game? If you're the type of fighter who can kill in one blow, then you want to use a long weapon with a heavy reach bonus. But, all of a sudden, this combat system makes using a knife or a dagger a much more dangerous proposition than before--since the weapon may have a better bonus than a heavier, more unweildly weapon, and hit more often. </p><p></p><p>That's pretty neat, huh? </p><p></p><p>And, before you start wondering about how much time it will take you to conert for your D&D or Conan game--it won't take long at all because one of the Codex supplements focuses on weapons. You just transplant to the numbers to your D&D/Conan weapons. No work at all. <img src="http://www.mongoosepublishing.com/phpBB2/images/smiles/icon_wink.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5567566, member: 92305"] The Codex Martialis is a d20 combat supplement that approaches weapon reach and weapon speed differently than any of the systems so far presented in this thread. The Codex will also bring things to the standard D&D game that are already in the Conan game (Finesse combat, where a character can avoid armor, making a type of called shot to strike at a character's weak points. Or Armor that absorbs damage rather than making you harder to hit.) How the Codex recognizes[COLOR=blue] [B]weapon speed [/B][/COLOR]is done with modifiers to the attack roll and modifiers to defense (with the Codex, you are encouraged to use Active Defense, where you roll a d20 plus your defensive modifiers to get a number that varies instead of a static AC all the time, but you can also use the defense modifiers in the Codex as a straight bonus to AC). Some weapons are quicker and easier/quicker/faster to weild in combat. Other weapons have a long reach that give the user of that weapon a short-loved advantage at the beginning of combat. I like this because it makes weapon selection a more thoughtful process. How this is implemented mechanically is that each weapon is given three new values: Modifiers for Reach, Speed, and Defense. Don't confuse this "Reach" with "Reach" weapons in Conan. "Reach" here just means a longer weapon. You use the Reach modifier on the [U]very first attack of the combat[/U]--the first time that weapon is used. This gives long weapons, like a spear, an advantage over something like an arming sword. After the first time the weapon is used, the Speed modifier is used for the rest of the combat. This gives smaller, lighter weapons an advantage over bigger, bulkier weaons. But, the big, bulky weapons aren't to be left out! Those weapons have big defense modifiers. It's hard to get in there and cut a guy swinging a two-handed sword at you if you only have a dagger in your hand! For example, a Hunting Spear has these mods Reach +8 Speed +0 Defence +2 And an Arming Sword has these Reach +3 Speed +3 Defence +3 Thus, if Cyrus the Aquilonian, with initiative, uses an arming sword to attack Grule the Pict, who is using a hunting spear.... Cyrus would get +3 on his first attack. Grule would get +2 to defend that blow. (So, Cyrus, in effect, gets a +1 to hit Grule with his arming sword.) A Hunting Spear is a decently long weapon, and the bonus shows that. When it's Grule's turn to act... Grule will get +8 to hit Cyrus Cyrus will get +3 to his defense. (In effect, Grule is getting a +5 to hit on that first round) But, on the second round, things change in favor of the arming sword... Cyrus get a +3 to attack. Grule gets his +2 to defense. Then Grule gets +0 to attack. Cyrus gets +3 to defense. See what this brings to the game? If you're the type of fighter who can kill in one blow, then you want to use a long weapon with a heavy reach bonus. But, all of a sudden, this combat system makes using a knife or a dagger a much more dangerous proposition than before--since the weapon may have a better bonus than a heavier, more unweildly weapon, and hit more often. That's pretty neat, huh? And, before you start wondering about how much time it will take you to conert for your D&D or Conan game--it won't take long at all because one of the Codex supplements focuses on weapons. You just transplant to the numbers to your D&D/Conan weapons. No work at all. [IMG]http://www.mongoosepublishing.com/phpBB2/images/smiles/icon_wink.gif[/IMG] [/QUOTE]
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