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Weapon Speed
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<blockquote data-quote="Jimlock" data-source="post: 5567593" data-attributes="member: 6674931"><p>yes. ...isn't that clear in my version? (i'm not trying to be an a-ss, i'm just curious because its difficult to judge one self...)</p><p></p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white">not really... see below...</span></p><p> <span style="color: white"></span></p><p> <span style="color: white"></span></p><p> <span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white">chances of rolling 1 on a d6 is 16,6%</span></p><p><span style="color: white"></span></p><p><span style="color: white">Now lets take a 6th lvl ranger with a shortsword in each hand. That means he gets three attacks, two with primary, 1 with the off hand.</span></p><p><span style="color: white"></span></p><p> <span style="color: white">Now lets say he manages to hit twice, no matter with which hand. Chances of rolling at least one 1 on 2d6 = 0,16x0,16 = 28%</span></p><p> <span style="color: white">This means that when he manages to hit twice, 1/3 he's gonna get an extra attack!!! </span></p><p><span style="color: white"></span></p><p><span style="color: white">When all three attacks make it home the chances rise to 41%!!!!! (0,16x0,16x0,16) not bad!</span></p><p><span style="color: white"></span></p><p><span style="color: white">Now chances for him to get both free attacks (from both hands) should be about 5% .... (that's a bit more difficult to calculate though... but i'm sure i'm not that wrong)</span></p><p><span style="color: white"></span></p><p><span style="color: white">Now... 30% for 2/3 hits... 40% for 3/3 hits and a 5% for having two free attacks is not that bad IMO... actually if you add to all that the Str modifier and the precision damage (if any) it gets a little broken... And the speed weapons are suddenly far more potent than the rest!</span></p><p><span style="color: white"></span></p><p><span style="color: white">Keep in mind that in greater levels where more attacks come into play the chances rise considerably!</span></p><p><span style="color: white"></span></p><p><span style="color: white">IMHO...that way one manages to give the edge and flavor the light weapons required, without breaking the game by weakening bigger weapons in comparison.</span></p><p><span style="color: white"></span></p><p><span style="color: white">As for the strength bonus, its not just a matter of game balance. It's logical as well. This free attack is not in anyway as powerful as the first. The weapon does not move away from the target so much as to profit from str and momentum. (i'd say...)</span></p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p> <span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white">hmmmm i'm not sure. In my opinion you have to pull back your hand enough so as to be effective with it...that kinda of makes you lose time i think...</span></p><p> <span style="color: white"></span></p><p><span style="color: white"></span></p><p> <span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white">Even two handed piercing weapons are not as fast as you think. Pulling back with both hands makes you lose time. More strength involved and less speed. (with the exception of the katana ofcourse!!!)</span></p><p><span style="color: white"></span></p><p><span style="color: white">Personally i would take out ANY two handed weapon... piercing damage doesn't make them faster to use.</span></p></blockquote><p></p>
[QUOTE="Jimlock, post: 5567593, member: 6674931"] yes. ...isn't that clear in my version? (i'm not trying to be an a-ss, i'm just curious because its difficult to judge one self...) [COLOR=white] not really... see below... chances of rolling 1 on a d6 is 16,6% Now lets take a 6th lvl ranger with a shortsword in each hand. That means he gets three attacks, two with primary, 1 with the off hand. Now lets say he manages to hit twice, no matter with which hand. Chances of rolling at least one 1 on 2d6 = 0,16x0,16 = 28% This means that when he manages to hit twice, 1/3 he's gonna get an extra attack!!! When all three attacks make it home the chances rise to 41%!!!!! (0,16x0,16x0,16) not bad! Now chances for him to get both free attacks (from both hands) should be about 5% .... (that's a bit more difficult to calculate though... but i'm sure i'm not that wrong) Now... 30% for 2/3 hits... 40% for 3/3 hits and a 5% for having two free attacks is not that bad IMO... actually if you add to all that the Str modifier and the precision damage (if any) it gets a little broken... And the speed weapons are suddenly far more potent than the rest! Keep in mind that in greater levels where more attacks come into play the chances rise considerably! IMHO...that way one manages to give the edge and flavor the light weapons required, without breaking the game by weakening bigger weapons in comparison. As for the strength bonus, its not just a matter of game balance. It's logical as well. This free attack is not in anyway as powerful as the first. The weapon does not move away from the target so much as to profit from str and momentum. (i'd say...) hmmmm i'm not sure. In my opinion you have to pull back your hand enough so as to be effective with it...that kinda of makes you lose time i think... Even two handed piercing weapons are not as fast as you think. Pulling back with both hands makes you lose time. More strength involved and less speed. (with the exception of the katana ofcourse!!!) Personally i would take out ANY two handed weapon... piercing damage doesn't make them faster to use.[/color] [/QUOTE]
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