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Weapon Speed
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5567867" data-attributes="member: 75712"><p>Simplify things a bit and think about a single attack, with 100% chance to hit; then compare two different speed weapons. I think the problem become a little more apparent.</p><p> </p><p> If you compare two different <em>speed</em> weapons (eg, shortswords (1d6) to daggers (1d4)), I believe you'll see a cross-over at which point the lower damage die one has has better DPR than the greater; in other words, daggers become inherently superior to shorswords when the damage modifier become significantly bigger than the damage die.</p><p></p><p>Think of it this way: consider a dagger with +100 in damage modifiers (strength, magic, whatever), compared to a shortsword with +100 in damage modifiers. The difference in average damage is 1 point. But even though both put out effectively the same damage, the dagger has a 25% chance to get in an extra attack each round, compared to the shortsword's 16% chance. With enough damage mods, the dagger is clearly superior, simply because it has a smaller damage die.</p><p></p><p>This +100 is an extreme case, but I <em>believe</em> this crossover in effectiveness actually becomes an issue somewhere down around +6 or +8, not especially unthinkable numbers-- but I'm not sure on that (I keep munging my estimates).</p><p></p><p>I think that's what the concern is when people talk about creating abusive builds based on this speed rule.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5567867, member: 75712"] Simplify things a bit and think about a single attack, with 100% chance to hit; then compare two different speed weapons. I think the problem become a little more apparent. If you compare two different [I]speed[/I] weapons (eg, shortswords (1d6) to daggers (1d4)), I believe you'll see a cross-over at which point the lower damage die one has has better DPR than the greater; in other words, daggers become inherently superior to shorswords when the damage modifier become significantly bigger than the damage die. Think of it this way: consider a dagger with +100 in damage modifiers (strength, magic, whatever), compared to a shortsword with +100 in damage modifiers. The difference in average damage is 1 point. But even though both put out effectively the same damage, the dagger has a 25% chance to get in an extra attack each round, compared to the shortsword's 16% chance. With enough damage mods, the dagger is clearly superior, simply because it has a smaller damage die. This +100 is an extreme case, but I [I]believe[/I] this crossover in effectiveness actually becomes an issue somewhere down around +6 or +8, not especially unthinkable numbers-- but I'm not sure on that (I keep munging my estimates). I think that's what the concern is when people talk about creating abusive builds based on this speed rule. [/QUOTE]
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