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Weapon Speed
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<blockquote data-quote="Water Bob" data-source="post: 5568369" data-attributes="member: 92305"><p>It is like that in Conan, but (1) the weapon has to be big enough to accomodate both hands, and (2) I wanted to keep as many factors as I could even in the data above, so I chose one-handed melee weapons only.</p><p> </p><p>Plus, a stipulation of my Speed Rule is that the weapon be one-handed unless it's a piercing weapon. It can be debated if something like a Bastard Sword can be a Speed Weapon when used two-handed.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>How is that different from what I told you above?</p><p> </p><p>I said, <span style="color: green">"Thus, in 6 combat rounds, he'll rack up an extra 15 points of damage due to the Speed Rule, on average. That's an average of 2.5 points per round."</span></p><p> </p><p>If you're dealing with a weapon that does 1d4 damage, and you're getting an average of 2.5 points extra per round...that's averaging a free attack each round<span style="color: blue">*</span>.</p><p> </p><p>You say you don't want to do that (and that's fine--it's your game!), but if you do as you say and not add in the STR mod to the Speed Attack, your extra damage drops to 3 points every 6 rounds (or .5 a point in a round).</p><p> </p><p>You are looking at the worst-case scenario (which is a good thing to do)--the character class that can take the most advantage of the Speed Rule, at a level where he gets 3 attacks per round normally--and you're saying that you're happy with an extra .5 point of damage per round?</p><p> </p><p>What about the thief that uses a dagger? He'll be much less than .5 point a round.</p><p> </p><p>If you're going to do that...then why use the rule at all?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue">*Plus,</span> you say that it doesn't matter what the character's chance to hit his target is. I say it matter a great deal.</p><p> </p><p>The math up there was done assuming a 100% chance to hit. That extra attack per round for your 6th level ranger only occurs if the ranger has a 100% chance to hit per round. If his chance to hit drops to 50%, then his extra damage per round drops to 1.25...which is still close to an extra d4 hit, I'll grant you.</p><p> </p><p>If he's got a 25% chance to hit, that extra damage drops again to less than 1 point per round.</p><p> </p><p><span style="color: blue">Thus,</span> your 6th level ranger will pound on the easier targets (and average an extra d4 attack per round), but this will drop to an extra d4 attack every other round with the hard targets (and every third round with the very hard targets).</p><p> </p><p>You don't think that's acceptible for a class that is designed to fight this way?</p><p> </p><p>I think its fine.</p><p> </p><p><span style="color: blue">If your 6th ranger uses bigger weapons, the number of extra attacks he gets will drop, also. </span> So, he get an extra d4 attack every round with a d4 weapon--but that's only going to happen with a d4 weapon. (Run your numbers with a d6 and d8 weapon, and see what you get!).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5568369, member: 92305"] It is like that in Conan, but (1) the weapon has to be big enough to accomodate both hands, and (2) I wanted to keep as many factors as I could even in the data above, so I chose one-handed melee weapons only. Plus, a stipulation of my Speed Rule is that the weapon be one-handed unless it's a piercing weapon. It can be debated if something like a Bastard Sword can be a Speed Weapon when used two-handed. How is that different from what I told you above? I said, [COLOR=green]"Thus, in 6 combat rounds, he'll rack up an extra 15 points of damage due to the Speed Rule, on average. That's an average of 2.5 points per round."[/COLOR] If you're dealing with a weapon that does 1d4 damage, and you're getting an average of 2.5 points extra per round...that's averaging a free attack each round[COLOR=blue]*[/COLOR]. You say you don't want to do that (and that's fine--it's your game!), but if you do as you say and not add in the STR mod to the Speed Attack, your extra damage drops to 3 points every 6 rounds (or .5 a point in a round). You are looking at the worst-case scenario (which is a good thing to do)--the character class that can take the most advantage of the Speed Rule, at a level where he gets 3 attacks per round normally--and you're saying that you're happy with an extra .5 point of damage per round? What about the thief that uses a dagger? He'll be much less than .5 point a round. If you're going to do that...then why use the rule at all? [COLOR=blue]*Plus,[/COLOR] you say that it doesn't matter what the character's chance to hit his target is. I say it matter a great deal. The math up there was done assuming a 100% chance to hit. That extra attack per round for your 6th level ranger only occurs if the ranger has a 100% chance to hit per round. If his chance to hit drops to 50%, then his extra damage per round drops to 1.25...which is still close to an extra d4 hit, I'll grant you. If he's got a 25% chance to hit, that extra damage drops again to less than 1 point per round. [COLOR=blue]Thus,[/COLOR] your 6th level ranger will pound on the easier targets (and average an extra d4 attack per round), but this will drop to an extra d4 attack every other round with the hard targets (and every third round with the very hard targets). You don't think that's acceptible for a class that is designed to fight this way? I think its fine. [COLOR=blue]If your 6th ranger uses bigger weapons, the number of extra attacks he gets will drop, also. [/COLOR] So, he get an extra d4 attack every round with a d4 weapon--but that's only going to happen with a d4 weapon. (Run your numbers with a d6 and d8 weapon, and see what you get!). [/QUOTE]
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