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General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Speed
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<blockquote data-quote="Water Bob" data-source="post: 5568415" data-attributes="member: 92305"><p>Two things....</p><p> </p><p>First, for those of you that agree with Jimlock (that a 6th level ranger, with three attacks, using daggers, getting an extra 2 points of damage on average per round is too much), the solution is simple.</p><p> </p><p>Don't remove the STR mod from the Speed Attack because that reduces your Speed Attack to exactly 1 extra point of damage per interval (interval depends on the hit die: once every four rounds for a d4 weapon; once every six rounds for a d6 weapon; and so on). Doing that makes the Speed Attack rule useless. You're better off not playing with it.</p><p> </p><p>The solution (if you agree with Jimlock that the extra d4 attack every round from a 6th level ranger using daggers getting 3 attacks per round will unbalance the game) is to <span style="color: blue">make the Speed Attack a true Attack of Opportunity</span>. It is provoked by the "1" thrown on the damage die, and a character can only make one AoO each round unless he has the Combat Reflexes Feat.</p><p> </p><p>That should balance things out to your liking.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Second, I've come up with a way to employ a speed rule in the game that is more like the original 1E AD&D rule, is still easy-cheesy to use in the game, and acts on the attack roll instead of the damage roll.</p><p> </p><p>I'd tell you about it now, but I'm due at a benefit. Gotta go. Will log in later and explain an alternate approach to adding weapon speed easily to your d20 game.</p><p> </p><p>We can hash out the pros and cons of the new system then.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5568415, member: 92305"] Two things.... First, for those of you that agree with Jimlock (that a 6th level ranger, with three attacks, using daggers, getting an extra 2 points of damage on average per round is too much), the solution is simple. Don't remove the STR mod from the Speed Attack because that reduces your Speed Attack to exactly 1 extra point of damage per interval (interval depends on the hit die: once every four rounds for a d4 weapon; once every six rounds for a d6 weapon; and so on). Doing that makes the Speed Attack rule useless. You're better off not playing with it. The solution (if you agree with Jimlock that the extra d4 attack every round from a 6th level ranger using daggers getting 3 attacks per round will unbalance the game) is to [COLOR=blue]make the Speed Attack a true Attack of Opportunity[/COLOR]. It is provoked by the "1" thrown on the damage die, and a character can only make one AoO each round unless he has the Combat Reflexes Feat. That should balance things out to your liking. Second, I've come up with a way to employ a speed rule in the game that is more like the original 1E AD&D rule, is still easy-cheesy to use in the game, and acts on the attack roll instead of the damage roll. I'd tell you about it now, but I'm due at a benefit. Gotta go. Will log in later and explain an alternate approach to adding weapon speed easily to your d20 game. We can hash out the pros and cons of the new system then. [/QUOTE]
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