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Weapon Speed
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<blockquote data-quote="Water Bob" data-source="post: 5568935" data-attributes="member: 92305"><p>I don't want to give an extra attack and a chance at a critical at the same time. That seems overkill to me. So, I made it the number below the critical range. Easy to remember. 5% shot of happening with each attack (provided the weapon is smaller than your opponent's).</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I love that old rule. There was something about dicing that d6 and then seeing the double come up. It was exciting, like rolling a natural 20 for double damage. That was more exciting than rolling a critical threat then rolling a check to see if the extra damage occurs.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>The critical range really has no impact on it. It's a flat 5% chance that the speed check will come up, just like in the 1E AD&D game it was a flat 2.7% chance.</p><p> </p><p>I picked the number one lower than the Critical Range because its easy to remember--but every weapon has the same shot at <em>checking</em> for a Speed Attack. Then, instead of comparing speed factors, you just compare weapon size category. All Light wepons vs. Two-Handed weapons get two extra attacks. All One-Handed weapons vs. Two-Handed weapons get one extra attack. And so on.</p><p> </p><p><span style="color: green">We could limit elligible weapons. For example, the whip would be excluded.</span></p><p></p><p><span style="color: green">With some weapons, you could make a special note</span> (off the top of my head) "A Hunting Spear is rated as a Light weapon when considering Speed Attacks", if you want to give particular weapons more umph.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Well, yeah. Like the original 1E AD&D rule. This way, a dagger gets three attacks against a two-handed great sword but two attacks against a battleaxe. That makes sense to me. The great sword is taking longer to wield and recover before a strike. It gives the dagger user time to get inside and take his extra jab.</p><p> </p><p>So, it is about weapon speed. Light weapons are "faster" than One-Handed weapons, and One-Handed weapons are faster than Two-Handed weapons.</p><p> </p><p>That's pretty much how the other rule worked out--it just did it in a different way.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I don't think it's that hard.</p><p> </p><p>You've got one number that is your Speed Number. And there are only three categories: Light, One-Handed, and Two-Handed.</p><p> </p><p><span style="color: green">You could set the Speed Number to 15 for every weapon. That would be easy to remember.</span></p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>If you see your Speed Number....</p><p> </p><p>Or, if you see a 15 on your attack throw, you know you're there.</p><p> </p><p>Same thing, I think.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I like that part of the first rule, too. But, you, yourself, have a problem with the dagger being used by a 6th level ranger under the first method. With this new method, there is no problem with the 6th level ranger because his chance for a Speed Attack attempt is always 5%--not 25% with the dagger.</p><p> </p><p><span style="color: green">One of the things I like best about the new rule is that it comes on the attack throw. You attack and know you're getting extra attacks or not almost instantly.</span></p><p> </p><p>There's something that doesn't quite sit right with me on figuring the Speed Attack on the damage throw. It works, true. But, if I had my rathers, I'd rather it be on the attack throw.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>I like both rules for different reasons. What to choose, what to choose....</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5568935, member: 92305"] I don't want to give an extra attack and a chance at a critical at the same time. That seems overkill to me. So, I made it the number below the critical range. Easy to remember. 5% shot of happening with each attack (provided the weapon is smaller than your opponent's). I love that old rule. There was something about dicing that d6 and then seeing the double come up. It was exciting, like rolling a natural 20 for double damage. That was more exciting than rolling a critical threat then rolling a check to see if the extra damage occurs. The critical range really has no impact on it. It's a flat 5% chance that the speed check will come up, just like in the 1E AD&D game it was a flat 2.7% chance. I picked the number one lower than the Critical Range because its easy to remember--but every weapon has the same shot at [I]checking[/I] for a Speed Attack. Then, instead of comparing speed factors, you just compare weapon size category. All Light wepons vs. Two-Handed weapons get two extra attacks. All One-Handed weapons vs. Two-Handed weapons get one extra attack. And so on. [COLOR=green]We could limit elligible weapons. For example, the whip would be excluded.[/COLOR] [COLOR=green]With some weapons, you could make a special note[/COLOR] (off the top of my head) "A Hunting Spear is rated as a Light weapon when considering Speed Attacks", if you want to give particular weapons more umph. Well, yeah. Like the original 1E AD&D rule. This way, a dagger gets three attacks against a two-handed great sword but two attacks against a battleaxe. That makes sense to me. The great sword is taking longer to wield and recover before a strike. It gives the dagger user time to get inside and take his extra jab. So, it is about weapon speed. Light weapons are "faster" than One-Handed weapons, and One-Handed weapons are faster than Two-Handed weapons. That's pretty much how the other rule worked out--it just did it in a different way. I don't think it's that hard. You've got one number that is your Speed Number. And there are only three categories: Light, One-Handed, and Two-Handed. [COLOR=green]You could set the Speed Number to 15 for every weapon. That would be easy to remember.[/COLOR] If you see your Speed Number.... Or, if you see a 15 on your attack throw, you know you're there. Same thing, I think. I like that part of the first rule, too. But, you, yourself, have a problem with the dagger being used by a 6th level ranger under the first method. With this new method, there is no problem with the 6th level ranger because his chance for a Speed Attack attempt is always 5%--not 25% with the dagger. [COLOR=green]One of the things I like best about the new rule is that it comes on the attack throw. You attack and know you're getting extra attacks or not almost instantly.[/COLOR] There's something that doesn't quite sit right with me on figuring the Speed Attack on the damage throw. It works, true. But, if I had my rathers, I'd rather it be on the attack throw. I like both rules for different reasons. What to choose, what to choose.... [/QUOTE]
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