Weapon Undamaged

Shadeydm

First Post
I situation came up in the game last night that I find somewhat difficult to swallow.
A character basically chopped down a 4 inch thick stone door with his great axe. Now I can't claim any real degree of mastery of the 3.5 rules but as far as I can tell there is not supposed to be any damage to axe. That just makes no sense to me the players whacks at a solid stone door 18 times finally breaking it down yet his great axe is essentially undamaged and in perfect condition. Did I miss a rule someplace that indicates otherwise and if not am I the only person who thinks its kinda lame?
 
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Shadeydm said:
I situation came up in the game last night that I find somewhat difficult to swallow.
A character basically chopped down a 4 inch thick stone door with his great axe. Now I can't claim any real degree of mastery of the 3.5 rules but as far as I can tell there is not supposed to be any damage to axe. That just makes no sense to me the players whacks at a solid stone door 18 times finally breaking it down yet his great axe is essentially undamaged and in perfect condition. Did I miss a rule someplace that indicates otherwise and if not am I the only person who thinks its kinda lame?

Things like this are why me and a friend of mine came up with more sensible rules for items dealing and taking damage, although I can't remember them now :(
Per the rules I dont think there is anything about weapons taking damage :\
 

There's no rule per se about this in the RAW, but it does say that certain weapons are not suitable for certain tasks and that essentially they're unable to damage an object. I'd have throught that this might be one of those cases where a iron axe cannot crack open a solid stone door.

Pinotage
 

Pretend he was using the back of the axe head, which is basically a hammer.

Now it works out fine. :)

Cheers, -- N
 

One way to do it. Not rule-wise of course. Is compare hardness of materials. If the material they are chopping into is harder, then the softer material takes damage. Another part of it is, when the weapon fails to do enough damage to pass the hardness and attack the structural points then the weapon the damage that would have been inflicted is kicked back at the weapon. If it is greater than the hardness of the weapon, then the weapon takes structural damage. Just a suggestion.
 

Pinotage said:
There's no rule per se about this in the RAW, but it does say that certain weapons are not suitable for certain tasks and that essentially they're unable to damage an object. I'd have throught that this might be one of those cases where a iron axe cannot crack open a solid stone door.

This would be the way I'd run it.

As a personal bias, stone doors either need bludgenning (hammer not club) or piercing (pick not rapier).

Wood is obviously slashing, but axe not sword.

Special materials may change these.
 

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