Weapon values - any methodical breakdown?

harpy

First Post
Has anyone done a methodical deconstruction of the basic weapons in the game?

That is, break down all of the rule elements with weapons, like die type, crit type, special abilities and then gave weighted values to all of these elements? Kind of a deconstruction that would create a point buy system for weapons?

I'm just curious about the real value of individual weapons when you go down the rabbit hole and crunch and crunch away with the numbers.
 

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Sure. Trailblazer has a chart of values of weapon properties that essentially creates a point buy for new weapons.

Most of the weapons are actually very well-balanced with each other (according to this book and my opinion), excepting the dagger (obviously) and spiked chain (eliminated by TB and many DMs). Creating new ones by this system should be easy and balanced.
 


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