FitzTheRuke
Legend
The 4th ed use of keywords might make broader group training possible.
I was all set to make the AOO-monkey in my first 3.5 game, using a glaive and Tumble. But the party needed a healer, so I switched to druid, have played that PC for 4 years. So I've never gotten to see how well the polearm fighter would have been in 3.5.Rechan said:All I hope is that I can use a polearm to be a badass.
Zaruthustran said:Maybe what I'm looking for is basic "weapon focus" applying to all weps of a certain category (any sword, any impact weapon, any crossbow) and "greater weapon focus" applying to only a certain type of weapon (just scimitars, just flails, just heavy crossbows).
The problem with this sort of "simulation" is that the assumed facts aren't always right.Zaruthustran said:That's kind of silly. A longsword and a scimitar are both sharp one-handed blades. If you spend time learning how to be good at swinging a sword, it really should apply to any one-handed bladed weapon.
My point is that they aren't that similar. Learning long sword (two edged bladed weapon) doesn't help broadsword (single edged bladed weapon) significantly more than staff. Oddly enough, learning longsword does give you the techniques that you start using in spear.Fallen Seraph said:So in your example, you have a more developed idea of how to use the sword and knife, but because it is more general your knowledge you have yet to develop a true edge with a certain weapon.
Glyfair said:My point is that they aren't that similar. Learning long sword (two edged bladed weapon) doesn't help broadsword (single edged bladed weapon) significantly more than staff. Oddly enough, learning longsword does give you the techniques that you start using in spear.
I agree (although I will argue the broadsword and longswords will be used very differently just on the construction of the weapon, regardless of fighting styles).Incenjucar said:And, of course, this is going to be extremely different from other schools of fighting, especially when you factor in formations and vs. armor.