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Weapons and armor: Using Strength instead of class proficiencies. Using str or dex for all melee weapons.
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<blockquote data-quote="Horwath" data-source="post: 7910052" data-attributes="member: 6801299"><p>Right now we still have Str that is little unused, unless going for 2Handed melee builds.</p><p></p><p>We also have lot's of overlap in class/race proficiencies and with multiclass.</p><p></p><p>I would like to suggest a system that uses;</p><p></p><p>Minimum strength for ALL weapons and armor instead of proficiencies.</p><p></p><p>For melee weapons, you would use STR or DEX for attacks, for ranged DEX as normal.</p><p></p><p>If you do not have minimum strength for a weapon you attack with disadvantage and deal minimum damage.</p><p></p><p>If you do not have minimum strength for an armor, you have 10ft move speed penalty, disadvantage on all attacks, and on all str, dex and con saves and checks.</p><p></p><p></p><p><strong>Armor:</strong></p><p></p><table style='width: 100%'><tr><td>Armor name</td><td>Min Str</td><td>AC bonus</td><td>Max Dex</td><td>Stealth</td><td>Weight / lb</td></tr><tr><td>padded</td><td>8</td><td>1</td><td>6</td><td></td><td>5</td></tr><tr><td>leather</td><td>10</td><td>2</td><td>5</td><td></td><td>10</td></tr><tr><td>hide</td><td>12</td><td>3</td><td>4</td><td></td><td>15</td></tr><tr><td>scale</td><td>12</td><td>4</td><td>3</td><td>Disadvantage</td><td>20</td></tr><tr><td>chain shirt</td><td>14</td><td>5</td><td>2</td><td></td><td>25</td></tr><tr><td>breast plate</td><td>14</td><td>6</td><td>2</td><td>Disadvantage</td><td>30</td></tr><tr><td>chain mail</td><td>16</td><td>7</td><td>1</td><td>Disadvantage</td><td>35</td></tr><tr><td>full plate</td><td>18</td><td>8</td><td>0</td><td>Disadvantage</td><td>40</td></tr></table><p></p><p><strong>Shields:</strong></p><p></p><table style='width: 100%'><tr><td>Name</td><td>Min Str</td><td>AC bonus</td><td>Stealth</td><td>Damage</td></tr><tr><td>buckler</td><td>10</td><td>+1</td><td></td><td>1d4</td></tr><tr><td>shield</td><td>14</td><td>+2</td><td></td><td>1d6</td></tr><tr><td>tower shield</td><td>18</td><td>+3</td><td>D</td><td>1d8</td></tr></table><p></p><p>special for shield:</p><p>spikes: +2 min str, adds piercing damage type to shields and they can be enchanted as weapons</p><p>gauntled fixed shield: +2 min str, cannot be used for bashing attacks, can be used for holding items but not attacking, shield hand can be used for casting and using M components,</p><p></p><p><strong>Weapons:</strong></p><p><strong></strong></p><p><strong>One handed:</strong></p><table style='width: 100%'><tr><td>Example</td><td>Min Str</td><td>damage</td></tr><tr><td>Waraxe</td><td>20</td><td>1d12</td></tr><tr><td>Mace</td><td>16</td><td>1d10</td></tr><tr><td>Rapier</td><td>12</td><td>1d8</td></tr><tr><td>Scimitar</td><td>8</td><td>1d6</td></tr><tr><td>dagger</td><td>6</td><td>1d4</td></tr><tr><td>pocket knife</td><td>4</td><td>1d3</td></tr></table><p></p><p><strong>Two handed:</strong></p><table style='width: 100%'><tr><td>Example</td><td>Min Str</td><td>damage</td></tr><tr><td>Great Maul</td><td>20</td><td>2d8</td></tr><tr><td>Great axe</td><td>14</td><td>2d6</td></tr><tr><td>falchion</td><td>12</td><td>1d12</td></tr><tr><td>greatclub</td><td>10</td><td>1d10</td></tr><tr><td>quarter staff</td><td>8</td><td>1d8</td></tr><tr><td>bo staff</td><td>6</td><td>1d6</td></tr></table><p></p><p><strong>Bows:2Handed</strong></p><table style='width: 100%'><tr><td>Example</td><td>Min Str</td><td>damage</td><td>range</td></tr><tr><td>dragon bone bow</td><td>20</td><td>2d6</td><td>200/800</td></tr><tr><td>ironwood bow</td><td>18</td><td>1d12</td><td>180/720</td></tr><tr><td>composite longbow</td><td>14</td><td>1d10</td><td>160/640</td></tr><tr><td>longbow</td><td>10</td><td>1d8</td><td>120/480</td></tr><tr><td>composite shortbow</td><td>8</td><td>1d6</td><td>80/320</td></tr><tr><td>shortbow</td><td>6</td><td>1d4</td><td>40/160</td></tr></table><p></p><p><strong>Crossbows:2Handed</strong></p><table style='width: 100%'><tr><td>Example</td><td>Min Str</td><td>damage</td><td>range</td></tr><tr><td>small ballista</td><td>20</td><td>2d8</td><td>150/600</td></tr><tr><td>great crossbow</td><td>14</td><td>2d6</td><td>120/480</td></tr><tr><td>heavy crossbow</td><td>12</td><td>1d12</td><td>100/400</td></tr><tr><td>light crossbow</td><td>8</td><td>1d10</td><td>60/240</td></tr><tr><td>hand crossbow</td><td>4</td><td>1d8</td><td>30/120</td></tr></table><p></p><p><strong>Special rules for weapons:</strong></p><p></p><p>weapon deals 2 types of damage: +2 min str</p><p>weapon deals 3 types of damage: +4 min str</p><p>reach 10ft 2Handed weapon: +4 min str,</p><p>reach 15ft 2Handed weapon: +6 min str, disadvantage on attacks at 5 and 10ft,</p><p>reach 10ft 1Handed weapon: +6 min str,</p><p>thrown 30/120, 1Handed: +2 min str,</p><p></p><p>Examples:</p><p>Longsword; 1Handed, 1d10 P/S damage, min Str 18,</p><p>Greatsword; 2Hnaded, 2d6 P/S damage, min Str 16,</p><p>Pike; 2Handed, Reach 15ft, 1d10 P damage, min Str 16,</p><p>Javelin; 1Handed, Thrown 30/120, 1d6 P damage, min Str 10,</p><p>Arming sword; 1Handed, 1d8 P/S damage, min str 14,</p><p>poll-ax; 2Handed, reach 10ft, 1d10 P/B damage, min str 16,</p><p>Spear, 1Handed, reach 10ft, 1d6 P damage, min str 16,</p><p>etc...</p><p></p><p></p><p>Crossbows:</p><p>all loading is Action,</p><p>if your Str is 4 pts higher than minimum, then Loading is Bonus action,</p><p>if your Str is 10 pts higher than minimum, then Loading is free action,</p><p></p><p></p><p>If you use 1Handed weapon with min Str of 14 of higher in two hands, raise it's damage die by one step if you have sufficient min Str. Otherwise calculate your Str 4 points higher if you can use weapon without penalties.</p><p></p><p>If you use 2handed melee weapon in one hand, raise its min Str by 10 pts.</p><p></p><p></p><p>Small characters calculate their Str 2 points lower while using 2Handed weapons(except crossbows).</p><p></p><p>Elves calculate their strength 2 points higher while using Bows and 1Handed swords,</p><p></p><p>Dwarves calculate their strength 2 points higher while using 1Handed axes and hammers,</p><p></p><p>Mt. Dwarves calculate their strength 2 points higher for using armor and shields,</p><p></p><p></p><p><strong>Two weapon attacks:</strong></p><p>when fighting with two 1Handed melee weapons, increase min Str by 4 for both weapons. This also increases min str for shields.</p><p>Dual wielding feat removes this Str penalty.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7910052, member: 6801299"] Right now we still have Str that is little unused, unless going for 2Handed melee builds. We also have lot's of overlap in class/race proficiencies and with multiclass. I would like to suggest a system that uses; Minimum strength for ALL weapons and armor instead of proficiencies. For melee weapons, you would use STR or DEX for attacks, for ranged DEX as normal. If you do not have minimum strength for a weapon you attack with disadvantage and deal minimum damage. If you do not have minimum strength for an armor, you have 10ft move speed penalty, disadvantage on all attacks, and on all str, dex and con saves and checks. [B]Armor:[/B] [TABLE] [TR] [TD]Armor name[/TD] [TD]Min Str[/TD] [TD]AC bonus[/TD] [TD]Max Dex[/TD] [TD]Stealth[/TD] [TD]Weight / lb[/TD] [/TR] [TR] [TD]padded[/TD] [TD]8[/TD] [TD]1[/TD] [TD]6[/TD] [TD][/TD] [TD]5[/TD] [/TR] [TR] [TD]leather[/TD] [TD]10[/TD] [TD]2[/TD] [TD]5[/TD] [TD][/TD] [TD]10[/TD] [/TR] [TR] [TD]hide[/TD] [TD]12[/TD] [TD]3[/TD] [TD]4[/TD] [TD][/TD] [TD]15[/TD] [/TR] [TR] [TD]scale[/TD] [TD]12[/TD] [TD]4[/TD] [TD]3[/TD] [TD]Disadvantage[/TD] [TD]20[/TD] [/TR] [TR] [TD]chain shirt[/TD] [TD]14[/TD] [TD]5[/TD] [TD]2[/TD] [TD][/TD] [TD]25[/TD] [/TR] [TR] [TD]breast plate[/TD] [TD]14[/TD] [TD]6[/TD] [TD]2[/TD] [TD]Disadvantage[/TD] [TD]30[/TD] [/TR] [TR] [TD]chain mail[/TD] [TD]16[/TD] [TD]7[/TD] [TD]1[/TD] [TD]Disadvantage[/TD] [TD]35[/TD] [/TR] [TR] [TD]full plate[/TD] [TD]18[/TD] [TD]8[/TD] [TD]0[/TD] [TD]Disadvantage[/TD] [TD]40[/TD] [/TR] [/TABLE] [B]Shields:[/B] [TABLE] [TR] [TD]Name[/TD] [TD]Min Str[/TD] [TD]AC bonus[/TD] [TD]Stealth[/TD] [TD]Damage[/TD] [/TR] [TR] [TD]buckler[/TD] [TD]10[/TD] [TD]+1[/TD] [TD][/TD] [TD]1d4[/TD] [/TR] [TR] [TD]shield[/TD] [TD]14[/TD] [TD]+2[/TD] [TD][/TD] [TD]1d6[/TD] [/TR] [TR] [TD]tower shield[/TD] [TD]18[/TD] [TD]+3[/TD] [TD]D[/TD] [TD]1d8[/TD] [/TR] [/TABLE] special for shield: spikes: +2 min str, adds piercing damage type to shields and they can be enchanted as weapons gauntled fixed shield: +2 min str, cannot be used for bashing attacks, can be used for holding items but not attacking, shield hand can be used for casting and using M components, [B]Weapons: One handed:[/B] [TABLE] [TR] [TD]Example[/TD] [TD]Min Str[/TD] [TD]damage[/TD] [/TR] [TR] [TD]Waraxe[/TD] [TD]20[/TD] [TD]1d12[/TD] [/TR] [TR] [TD]Mace[/TD] [TD]16[/TD] [TD]1d10[/TD] [/TR] [TR] [TD]Rapier[/TD] [TD]12[/TD] [TD]1d8[/TD] [/TR] [TR] [TD]Scimitar[/TD] [TD]8[/TD] [TD]1d6[/TD] [/TR] [TR] [TD]dagger[/TD] [TD]6[/TD] [TD]1d4[/TD] [/TR] [TR] [TD]pocket knife[/TD] [TD]4[/TD] [TD]1d3[/TD] [/TR] [/TABLE] [B]Two handed:[/B] [TABLE] [TR] [TD]Example[/TD] [TD]Min Str[/TD] [TD]damage[/TD] [/TR] [TR] [TD]Great Maul[/TD] [TD]20[/TD] [TD]2d8[/TD] [/TR] [TR] [TD]Great axe[/TD] [TD]14[/TD] [TD]2d6[/TD] [/TR] [TR] [TD]falchion[/TD] [TD]12[/TD] [TD]1d12[/TD] [/TR] [TR] [TD]greatclub[/TD] [TD]10[/TD] [TD]1d10[/TD] [/TR] [TR] [TD]quarter staff[/TD] [TD]8[/TD] [TD]1d8[/TD] [/TR] [TR] [TD]bo staff[/TD] [TD]6[/TD] [TD]1d6[/TD] [/TR] [/TABLE] [B]Bows:2Handed[/B] [TABLE] [TR] [TD]Example[/TD] [TD]Min Str[/TD] [TD]damage[/TD] [TD]range[/TD] [/TR] [TR] [TD]dragon bone bow[/TD] [TD]20[/TD] [TD]2d6[/TD] [TD]200/800[/TD] [/TR] [TR] [TD]ironwood bow[/TD] [TD]18[/TD] [TD]1d12[/TD] [TD]180/720[/TD] [/TR] [TR] [TD]composite longbow[/TD] [TD]14[/TD] [TD]1d10[/TD] [TD]160/640[/TD] [/TR] [TR] [TD]longbow[/TD] [TD]10[/TD] [TD]1d8[/TD] [TD]120/480[/TD] [/TR] [TR] [TD]composite shortbow[/TD] [TD]8[/TD] [TD]1d6[/TD] [TD]80/320[/TD] [/TR] [TR] [TD]shortbow[/TD] [TD]6[/TD] [TD]1d4[/TD] [TD]40/160[/TD] [/TR] [/TABLE] [B]Crossbows:2Handed[/B] [TABLE] [TR] [TD]Example[/TD] [TD]Min Str[/TD] [TD]damage[/TD] [TD]range[/TD] [/TR] [TR] [TD]small ballista[/TD] [TD]20[/TD] [TD]2d8[/TD] [TD]150/600[/TD] [/TR] [TR] [TD]great crossbow[/TD] [TD]14[/TD] [TD]2d6[/TD] [TD]120/480[/TD] [/TR] [TR] [TD]heavy crossbow[/TD] [TD]12[/TD] [TD]1d12[/TD] [TD]100/400[/TD] [/TR] [TR] [TD]light crossbow[/TD] [TD]8[/TD] [TD]1d10[/TD] [TD]60/240[/TD] [/TR] [TR] [TD]hand crossbow[/TD] [TD]4[/TD] [TD]1d8[/TD] [TD]30/120[/TD] [/TR] [/TABLE] [B]Special rules for weapons:[/B] weapon deals 2 types of damage: +2 min str weapon deals 3 types of damage: +4 min str reach 10ft 2Handed weapon: +4 min str, reach 15ft 2Handed weapon: +6 min str, disadvantage on attacks at 5 and 10ft, reach 10ft 1Handed weapon: +6 min str, thrown 30/120, 1Handed: +2 min str, Examples: Longsword; 1Handed, 1d10 P/S damage, min Str 18, Greatsword; 2Hnaded, 2d6 P/S damage, min Str 16, Pike; 2Handed, Reach 15ft, 1d10 P damage, min Str 16, Javelin; 1Handed, Thrown 30/120, 1d6 P damage, min Str 10, Arming sword; 1Handed, 1d8 P/S damage, min str 14, poll-ax; 2Handed, reach 10ft, 1d10 P/B damage, min str 16, Spear, 1Handed, reach 10ft, 1d6 P damage, min str 16, etc... Crossbows: all loading is Action, if your Str is 4 pts higher than minimum, then Loading is Bonus action, if your Str is 10 pts higher than minimum, then Loading is free action, If you use 1Handed weapon with min Str of 14 of higher in two hands, raise it's damage die by one step if you have sufficient min Str. Otherwise calculate your Str 4 points higher if you can use weapon without penalties. If you use 2handed melee weapon in one hand, raise its min Str by 10 pts. Small characters calculate their Str 2 points lower while using 2Handed weapons(except crossbows). Elves calculate their strength 2 points higher while using Bows and 1Handed swords, Dwarves calculate their strength 2 points higher while using 1Handed axes and hammers, Mt. Dwarves calculate their strength 2 points higher for using armor and shields, [B]Two weapon attacks:[/B] when fighting with two 1Handed melee weapons, increase min Str by 4 for both weapons. This also increases min str for shields. Dual wielding feat removes this Str penalty. [/QUOTE]
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Weapons and armor: Using Strength instead of class proficiencies. Using str or dex for all melee weapons.
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