weapons and spells

Black Dragon

First Post
weapons

weapon, cost(g.p.) , damage , critical , range , lbs. ,type ,size
heavy sword , 57 , 2d8 , 19-20/x2 , - , 6 , sl , large
*long staff , 24 , 1d10 , x2 , - , 9 , bl , large
heavy dagger , 7 , 1d6 , x2 , 10 ft , 2 , pi , medium
2 bladed dagger , 68 , 1d4/1d4 , x4 , - , 3 , pi , medium
spiked ball 4 , 1d12 , x2 , 15 ft, 7 , bl/pi , small
saber 11 , 1d6 , x4 , - , 3 , sl , medium
*the long staff has a 10 foot reach
all of the weapons are exotic

spells

magic sword

level: cleric 3
components:v,s
casting time:1 action
range:35 feet
effect: any slashing weapon gets +3 on attack and damage rolls
duration: 2 rounds per level
saving throw:none
spell resistance:no
target: 1 slashing weapon

healing wall

level:cleric 5
components:v,s
casting time: 1 action
range:close (25 feet +5 foot for every 2 levels)
effect:when anything touches the wall it recovers 1d4 h.p.(it may be touched once per round as a move equivalent action)
size: 10 foot by 5 foot
duration: 1 round per level
saving throw:none

The healing wall only heals allies, the healing also deals 1d4 points of damage to undead(even if they are an ally) who pass through it or touch it.
 
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Uh, you really want a weapon with a X5 critical multiplier? a MUNDANE, available-at-any-swordsmith weapon? No way. I don't care how effective sabers are, but no freakin' way.
 

You make my eyes bleed.

Magic Sword
Uh... a +6 unnamed bonus to attack and damage? You might want to take a look at Magic Weapon and Greater Magic Weapon. Also no components? Not even verbal and somatic?

Weapons
If you're trying to create a bunch of weapons that are vastly more powerful than anything in the core rules, you've done a fine job. First of all, you're missing some key information about these weapons, namely size and type. Are they simple, martial or exotic? Are they light, one-handed or two-handed? Your 'heavy sword' should be an exotic weapon, given that it is a step better than a greatsword. I question your need for 'throwing knives' when daggers already exsist as ranged weapons. How is a 'long staff' any different from a normal quarterstaff (aside from doing more damage than most simple weapons and having a crit multiplier higher than any buldgeoning weapon)?
 
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To support LadyIslay here.

How about some descriptions of these weapons and why they are so powerful. As well as the needed game information.

The spells need some additional description to make them make sense. What sort of bonus is gained from magic sword? Why only slashing weapons? Can anyone, friend or foe, use the effect of the healing wall?
 

Black Dragon has apparently updated the original post since some of the criticisms have been addressed. All the weapons are exotic and the spells now have components.

Some questions:

3.0 or 3.5? If it's 3.5 the weapon sizing is funky.

The crit multipliers on these weapons are really high. Why is that?

What are these weapons? What is the difference between a heavy dagger and a long sword? Both do 1d8 damage and are presumably 1-handed weapons with a handle end and a pointy end. Why is a spiked ball not a morning star?

Why does a 2-bladed dagger do 1d6/1d6 instead of 1d4/1d4. This looks like a 2-bladed short sword.

Is a long staff really long? Should it have reach? I've seen those used with some asian martial arts and they're cool (but shouldn't have a X4 crit mult.)
 

the weapons for 3.0, the reason that a spiked ball is not a morningstar is because it is a ranged weapon, i have changed the damage for the 2 bladed dagger and i decided a x2 critical modifier is more appropriate for the long staff
 


Sorry I didn't see the range hiding in there. The formatting is hard to read.

If you put Code tags around the table parts of your post it's better. Just put
<CODE> at the beginning and </CODE> at the end, but replace the <> with [] (if that makes sense).

Code:
Here	   is
-----	 -------
an	  example

Just quote my message to see what I did. It's not perfect but it helps.
 


New weapons

I only want to say

very extra extra munchkin sword:
size: tiny
type: simple weapon
damage: 3d12 17-20 x4 slashing (piercing or bldg if is better for the situation).

player do not suffer penalties for using this weapon of handed (or fighting two handed) but may incur in the DM's wrat.
 

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