AFGNCAAP
First Post
Here's something I'm a bit curious about:
Do you prefer more or less? detail, crunch, &/or variety when it comes to gear (especially weapons and armor)?
Would you rather see a lot of various kinds of gear statted out? Say, for example, rules on different styles of chainmail (butted vs. riveted)? Details and stats on various types of swords (gladius, seax, coustille, cinquenda, basilard, arming sword, hoplite sword, etc., instead of just lumping them all into the short sword category)?
Or, do you prefer a K.I.S.S. approach? A basic description, die used for damage, relative size/# of hands needed, weight, & cost for weapons? AC modifier, weight, & cost for armor? Generic categories for weapons? (E.G., "sword" covers any edged, one-handed weapon with a blade that's 2.5-3.5 feet long, such as long swords, broad swords, spathas, viking swords, Norman swords, sword-rapiers, katzbalgers, schiavonas, & even weapons like scimitars, sabers, tulwars, and falchions.)
Did you think that stuff in the Arms & Equipment Guide was too much or not enough?
Also, along the same lines, do you prefer more historically-based gear, or more fantasy-based gear? Weapons, armor, & gear that were actually made & are functional, or anything the mind & a drawing implement can come up with?
I'm curious to see what y'all think.
Do you prefer more or less? detail, crunch, &/or variety when it comes to gear (especially weapons and armor)?
Would you rather see a lot of various kinds of gear statted out? Say, for example, rules on different styles of chainmail (butted vs. riveted)? Details and stats on various types of swords (gladius, seax, coustille, cinquenda, basilard, arming sword, hoplite sword, etc., instead of just lumping them all into the short sword category)?
Or, do you prefer a K.I.S.S. approach? A basic description, die used for damage, relative size/# of hands needed, weight, & cost for weapons? AC modifier, weight, & cost for armor? Generic categories for weapons? (E.G., "sword" covers any edged, one-handed weapon with a blade that's 2.5-3.5 feet long, such as long swords, broad swords, spathas, viking swords, Norman swords, sword-rapiers, katzbalgers, schiavonas, & even weapons like scimitars, sabers, tulwars, and falchions.)
Did you think that stuff in the Arms & Equipment Guide was too much or not enough?
Also, along the same lines, do you prefer more historically-based gear, or more fantasy-based gear? Weapons, armor, & gear that were actually made & are functional, or anything the mind & a drawing implement can come up with?
I'm curious to see what y'all think.