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Weapons not on the weapons table: rough equivalents
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<blockquote data-quote="l0lzero" data-source="post: 6898530" data-attributes="member: 6855137"><p>I had considered that, but I'm not sure how to really distinguish it without giving it a weird name (like the long/heavy/large katar for a bigger blade, or the short/light katar for the shorter ones). I'd really like to have a specific name to base it off of, like the differentiation between various dao. I mean, I'm not necessarily tied to the actual names, but then I have to write up descriptions for each weapon, and that seems like a lot of extra effort when I could just use the actual names and save my creative energy for NPCs and plotlines and histories (8 nations with 3 more in the underdark, and a floating continent, around 130 locations and I want to have a couple generic quests for each civilized location). I was just thinking about how I'm converting the race's cultures and so I should get some more appropriate weapons and armor to diversify the setups of NPCs (and therefor also the PCs) so that they aren't just all the same shortsword/longsword/spear wielding goons, but also not imbalance the game by over-valuing the effectiveness of certain weapons. By having a complete list with stats there's no need for someone to guess whether I intended the tekkan to count as a sword, or as a cudgel, because it's already listed in a handy table that both DM and players can reference (especially when listing out NPCs that use such weapons, like elven guards tend to wield X weapon and dwarven constables tend to utilize Y weapon).</p></blockquote><p></p>
[QUOTE="l0lzero, post: 6898530, member: 6855137"] I had considered that, but I'm not sure how to really distinguish it without giving it a weird name (like the long/heavy/large katar for a bigger blade, or the short/light katar for the shorter ones). I'd really like to have a specific name to base it off of, like the differentiation between various dao. I mean, I'm not necessarily tied to the actual names, but then I have to write up descriptions for each weapon, and that seems like a lot of extra effort when I could just use the actual names and save my creative energy for NPCs and plotlines and histories (8 nations with 3 more in the underdark, and a floating continent, around 130 locations and I want to have a couple generic quests for each civilized location). I was just thinking about how I'm converting the race's cultures and so I should get some more appropriate weapons and armor to diversify the setups of NPCs (and therefor also the PCs) so that they aren't just all the same shortsword/longsword/spear wielding goons, but also not imbalance the game by over-valuing the effectiveness of certain weapons. By having a complete list with stats there's no need for someone to guess whether I intended the tekkan to count as a sword, or as a cudgel, because it's already listed in a handy table that both DM and players can reference (especially when listing out NPCs that use such weapons, like elven guards tend to wield X weapon and dwarven constables tend to utilize Y weapon). [/QUOTE]
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Weapons not on the weapons table: rough equivalents
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