Weapons of Legacy in Age of Worms

MerricB

Eternal Optimist
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G'day!

Well, my group has completed Three Faces of Evil, and I've now distributed three items of legacy to them.

The first is a legacy holy avenger. One of the PCs is playing a paladin, whose family once were knights of the Shield Lands, but since the nastiness of the Greyhawk Wars have been living in exile. The PC's father died during Iuz's invasion, and his sword was couriered to his family. Unfortunately, one Balabar Smenk intercepted the courier and slew him, taking the sword (and various items of jewelry) for himself. Spoiler:
As the PCs have just caused Smenk to be disgraced and arrested,
. the legacy holy avenger has been found amongst his things, along with the courier's message.

The second is an item of my own creation called the Staff of Dragon Tears. I originally created it for the party's sorceress, but she died during TFE. So, it's been changed to be applicable for the party's replacement wizard. :)
The staff was found amongst the things of the Faceless One, a minion of Vecna
. At present it seems to be a masterwork/+1 quarterstaff, that gives arcane spellcasters +2 to Spot checks; the item is of a blackish wood, with a golden claw holding an amber orb in which a dragon's eye occasionally appears...

The backstory for the Staff involves a elven wizardess and her gold dragon lover. Although the elf is long since dead, the gold dragon is now one of the seven who serve Bahamut! The final legacy ritual will require the wielder to go before him and submit to his judgement at how well they've followed the path of Good. (I expect that, for Age of Worms, it'll be pretty positive. ;))

The third item I didn't expect to be giving out. However, during the final battle of TFE
against the Ebon Aspect
, the barbarian slew it pretty much singlehandedly with his masterwork greatsword (and a tanglefoot bag and a 5' corridor). I ruled that the essence of the outsider has strangely interacted with the blade. Allustan noticed the changes, and suggested a ritual to the barbarian - this awakened magic within the greatsword, and it is currently a +1 greatsword that deals +2 damage against outsiders.

I thought about making it glow in the presence of outsiders, but that would be pretty pointless, as the paladin is actually an Aasimar, and it'd be glowing all the time. Perhaps only for evil outsiders... :)

As for powers of the weapons:

The legacy holy avenger is described in the WoL book.

The Staff of Dragon Tears will grant damaging spells (magic missile & fireball), along with many metamagic rod-like effects.

Alden's Greatsword will primarily be just a powerful magic weapon; although my notes suggest that cause fear (5th), enlarge person (9th), see invisibility (10th), haste (12th), darkvision (15th) and dismissal (16th) would be its other powers; although circumstances may change that.

Cheers!
 

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RAW at present.

At the highest levels, I may allow them to 'buy off' the penalties, but that requires careful thought on my part as to the appropriate costs.

Consider that a full WoL probably has a "fair" cost of around 200,000 gp and the actual ritual cost is around 60,000 gp. There's 140,000 gp to be made up there.

The trick is that the value of the penalties *increases* as the levels go by.

A -1 to attack is harder to make up with a +4 sword (because to take it to +5 costs 18000 gp) than a +1 sword (where the differential is 6000 gp).

I'm probably only going to be comfortable doing so after the final legacy ritual is performed. (so levels 17-20)

Cheers!
 

I would simply like to comment that your backstory, and the introduction of your weapons of legacy, is awesome.

Throughout the threads, I've read so many comments about how difficult it would be to introduce items of legacy into a campaign, how the rituals will completely derail any attempt at a plot, and so on and so forth. It looks like you've introduced them seamlessly and naturally, and I commend you for doing such an excellent job of it!
 

Thank you very much. :)

The rituals only derail a campaign if you really want them to. Although all the legacy items I'm using in this campaign are with rituals I've designed, if I were using the pregen items, I'd happily rewrite a ritual if it didn't make sense.

Cheers!
 

This sounds very cool...

I like the idea of the Weapons of Legacy, but, just by reading them, the penalties looked a bit excessive to me.

However, I'm very interested on how they work in actual play...
 

Nikosandros said:
This sounds very cool...

I like the idea of the Weapons of Legacy, but, just by reading them, the penalties looked a bit excessive to me.

However, I'm very interested on how they work in actual play...

So am I. ;)

Just with regard to the penalties:

* Attack bonus penalties aren't all that harsh. Consider how often your mid to high-level characters actually bother getting +3 or better weapons. Mostly 3.5e encourages +1 flaming shocking corrosive weapons. The bonus of the weapon counteracts the penalties.

* Skill point penalties translate to an average of 1 point per level or thereabouts. For your high-intelligence rogues (who normally get these), that isn't that significant.

* Hit points also tranlate to about 1 hp/level. Not very significant in most cases.

* Spell slot loss is not cumulative. At 20th level, losing 1 8th level spell is minor.

* Caster Level is a bit stronger. A 18d6 delayed blast fireball instead of a 20d6 delayed blast fireball is... well, not really too significant. Practised Spellcaster also removes the penalty.

Cheers!
 

Neat ideas. Did you consider making Zosiels diadem an item of legacy? It seems like a natural fit given the developments in the most recent issue. Perhaps even make it a burgeoning sentient item, a refuge for the mind of Zosiel himself.
 

Very interesting points... I believe caster level loss to be somewhat more significant, but actual play usually trumps abstract musing... :p

In any event, penalties and benefits might (perhaps) need to be adjusted for individual campaigns, but I reall like (and I've used for a long time) the idea of magical items that grow in power as their possessor becames more attuned to them.

BTW, what happened to the barbarian's sword is quite cool...
 

Nikosandros said:
Very interesting points... I believe caster level loss to be somewhat more significant, but actual play usually trumps abstract musing... :p

Indeed. (Remember, caster level loss from the items is only for spell effects, not for spells known and spell slots). I've had several multiclass spellcasters in my games of late, and as a result Practiced Spellcaster has been very popular indeed!

BTW, what happened to the barbarian's sword is quite cool...

It just came to me last night that it would be utterly appropriate. Martin's PC pretty much stood alone against the foe, and took it down. It was one of the great combats I've run, because PC ingenuity made what was a really difficult challenge into something quite easy.

Cheers!
 

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