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Weapons of Legacy opinions?


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Nightfall said:
Man enlarged AND enraged. Neato.

But yeah I'd reward something like that for the guy that killed the Ebon Aspect. Something like that, not easy to take down, no matter which version it is.

5' wide corridor and a tanglefoot bag. Aspect ended up -6 to attacks and AC. I couldn't believe it. It was cool. ;)

Here's something interesting: the Incarnate has a soulmeld that increases the effectiveness of any healing spell cast on him by the spell level + 2 per point of essentia invested in it. Greg's Incarnate 6 has defaulted to the party healer, and regularly has that soulmeld invested with 3 points of essentia.

So, a cure minor wounds heals him for 8 hp, a cure light wounds heals him for 1d8+CL+9 hp.

I just gave him a ring (see above) that he can use to cast CLW on himself 3/day. Each time, that's 1d8+14 hp. :) He then can heal others (1/hour), by taking half the damage healed himself. So, that ring+soulmeld now heals effectively 2d8+28 hit points 3/day. :)

We're having a lot of fun.

Cheers!
 


zakon said:
Penalties=Stupid
Weapons that gain power with there wielder=awesome

Use this as a guide for using WoL.

Please note that giving someone a +5 vorpal sword for nothing is generally considered bad for game balance. There has to be a cost.

You can model costs of WoL by imposing a 2,000 gp cost for each level gained from levels 5-10, a 8,000 gp cost of each level gained from levels 11-16, and a 40,000 gp cost for each level gained from levels 17-20.

However, spending lots of gold at every level isn't really nice.

Conversely, you can have specific prestige classes for each weapon. (So, a weapon is a prestige class). Hmm. You know, I'd rather have some choice in my classes rather than be forced into a particular set of abilities.

There's a legendary weapon in Unearthed Arcana called the Dragonblade. Unfortunately, if you want to wield it and are a ranger, paladin, knight or other class, you give up way too many of your class abilities when you take the Battle Scion prestige class that you must take to use its abilities.

It's a nice way of approaching it, but ultimately it is too specific for my tastes.

In Weapons of Legacy, Bloodcrier's Hammer could be used by anyone. -2 attacks, -3 saves and -16 hp by 20th level. It doesn't interfere with any abilities gained by the ranger, paladin, fighter or knight. Bright Evening Star could be used by any arcane spellcaster.

The penalties are significant, but they aren't crippling.

Cheers!
 

Yeah but I didn't always care for them. Penalities are fine but I prefer XP and Gold myself. Just saying Merric, decent idea just needs refinement for my own tastes.
 

Nightfall said:
Yeah but I didn't always care for them. Penalities are fine but I prefer XP and Gold myself. Just saying Merric, decent idea just needs refinement for my own tastes.

Note the GP costs I give above - they're pretty accurate as to the value of the abilities granted at each level by a WoL. If you want to develop that into an XP/GP version, be my guest. :)

Cheers!
 

I'm thinking about it Merric. Believe me. Right now i'm waiting for Jeff to shoot me an email so I can see what he has.
 

JoeGKushner said:
The feats are bonus feats you can for expending the gold. ;)

Unless I've been reading it wrong this whole time! :p

*thumb thumb thumb*

Damn, you're right.

Well, anyway, I ran across something else weird. The lesser legacy ritual for Fiendkiller's Flail says the following:

"By deed or by magic, you must change your alignment to any alignment containing a neutral component. You must keep this new alignment for at least one level, after which you can change back again. If you already have an alignment with a neutral component, you automatically fulfill this ritual (but still must pay the cost)."

So what, do you have to just dump 13,000 gp in a deep pit? I find it kind of dumb that you don't have to do the ritual but the gold has to go anyway. I understand it for balance purposes, but what's the reasoning?
 

Presto2112 said:
So what, do you have to just dump 13,000 gp in a deep pit? I find it kind of dumb that you don't have to do the ritual but the gold has to go anyway. I understand it for balance purposes, but what's the reasoning?

There are really two rituals. The first ritual makes you worthy; the second actually attunes you to the item (and costs gold). :)

Cheers!
 

I like the idea of WoL, but not the specific items in the book. I would be buying the book for that chapter on designing your own WoL. I do not have a problem with the concept of penaties, though I might make some new ones rather than the ones listed (rather than a permanent Hit Point cost the wielder might have to sacrifice HP before using the blade in battle for example).

The Auld Grump
 

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