Hjorimir
Adventurer
Attunement
I have my own attunement system for items that grow with characters, which has been very well received by all of my players. Basically, each character has a hard limit on how much magic they can bind to their souls. This is driven by the wealth-by-level chart provided in the DMG with 1,000gp of character wealth equating to 1 attunement point.
The cost for attunement is 50gp per point of attunement (basic incantation with the associated material costs – oils, rare pigments, incense, attendants, virgins, etc.). The attunement process can just as easily require a certain task, for which I would toss aside the gold piece cost normally associated.
So, let’s take a look at a 7th-level fighter. I can literally hand him a +5 vorpal sword and not blink an eye at game balance. A 7th-level character has 19 points of attunement available to him at any one time. Now, I should preface that I require attunement in order from cheapest abilities to most expensive. That means in order to attune the vorpal quality (a +5 modifier) the character will first have to at least attune +4 of the enhancement bonuses before he can even consider the +5 vorpal ability. That would place him at 15th level before he could swing it as a vorpal weapon and he'd only have 38 points left over for all of his items (armor, ability enhancers, cloaks, rings, etc.).
At 7th-level he can attune the sword up to +3 for 18 of his points and have 1 point left to spare. That means maybe a +1 suit of armor.
Gone are the days where I have to consistently monitor the magic items that drop and I can freely introduce heirlooms or other crazy powerful items. Also, the system polices itself as far as distribution of magic items. Ever run a game (or been a player in one) where one character just seems to keep getting all of the magic items? Or at least the lion’s share? Well he can’t even use them so what good are they doing him? I find that the players are very, very mindful of spreading the wealth…and that’s a good thing.
I don’t charge attunement for scrolls and potions, btw.
Anyway, I thought I’d toss this up here for any who are interested. I can answer questions if anybody cares to ask.
I have my own attunement system for items that grow with characters, which has been very well received by all of my players. Basically, each character has a hard limit on how much magic they can bind to their souls. This is driven by the wealth-by-level chart provided in the DMG with 1,000gp of character wealth equating to 1 attunement point.
The cost for attunement is 50gp per point of attunement (basic incantation with the associated material costs – oils, rare pigments, incense, attendants, virgins, etc.). The attunement process can just as easily require a certain task, for which I would toss aside the gold piece cost normally associated.
So, let’s take a look at a 7th-level fighter. I can literally hand him a +5 vorpal sword and not blink an eye at game balance. A 7th-level character has 19 points of attunement available to him at any one time. Now, I should preface that I require attunement in order from cheapest abilities to most expensive. That means in order to attune the vorpal quality (a +5 modifier) the character will first have to at least attune +4 of the enhancement bonuses before he can even consider the +5 vorpal ability. That would place him at 15th level before he could swing it as a vorpal weapon and he'd only have 38 points left over for all of his items (armor, ability enhancers, cloaks, rings, etc.).
At 7th-level he can attune the sword up to +3 for 18 of his points and have 1 point left to spare. That means maybe a +1 suit of armor.
Gone are the days where I have to consistently monitor the magic items that drop and I can freely introduce heirlooms or other crazy powerful items. Also, the system polices itself as far as distribution of magic items. Ever run a game (or been a player in one) where one character just seems to keep getting all of the magic items? Or at least the lion’s share? Well he can’t even use them so what good are they doing him? I find that the players are very, very mindful of spreading the wealth…and that’s a good thing.
I don’t charge attunement for scrolls and potions, btw.
Anyway, I thought I’d toss this up here for any who are interested. I can answer questions if anybody cares to ask.