Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons You Miss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8339254" data-attributes="member: 7015698"><p>4e didn't make any distinction between Slashing, Piercing or Bludgeoning and I don't think it really mattered removed anything. But it did give special feats to groups of weapons like 'axe' and 'light blade' etc. and some powers gave you bonuses based on the weapon family you used. You also had 'Rattling' and 'Invigorating' keywords (that were triggered by the Intimidate and Endurance skill, respectively) that I could see being integrated into weapon properties.</p><p></p><p>We're getting a whole Caster centric setting, so I think it would be cool to have a Martial centric setting. My best idea for that would be one with giant monsters you need to climb, Shadow of the Colossus style, to be able to expose their weak spots and open them up to the rest of the party. Then, you can use those giant monsters' remains to craft exotic weapons and armors with new properties, in a Monster Hunter style!</p><p></p><p>Just go with [USER=82504]@Garthanos[/USER] 's idea of a custom weapon making table. Bring back properties like 'brutal' or 'high grit'. With the number of properties you can stack (including weapon dice manipulation as any additional property would bring the dice down one step) making it harder to craft with the risk of ruining your material if you fail.</p><p></p><p>One thing that a lot of depth to the weapons tables allow is that it MATTERS what weapon you wield, and different weapons could lead to different play styles and switching weapon mid-fight would actually be a tactically impactful decision beyond the boring range/melee binary. Maybe certain weapons give you a bonus to attempting to trip someone up, others let you grapple them (whip type for exemple), and some just give you a +1 to hit, etc.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8339254, member: 7015698"] 4e didn't make any distinction between Slashing, Piercing or Bludgeoning and I don't think it really mattered removed anything. But it did give special feats to groups of weapons like 'axe' and 'light blade' etc. and some powers gave you bonuses based on the weapon family you used. You also had 'Rattling' and 'Invigorating' keywords (that were triggered by the Intimidate and Endurance skill, respectively) that I could see being integrated into weapon properties. We're getting a whole Caster centric setting, so I think it would be cool to have a Martial centric setting. My best idea for that would be one with giant monsters you need to climb, Shadow of the Colossus style, to be able to expose their weak spots and open them up to the rest of the party. Then, you can use those giant monsters' remains to craft exotic weapons and armors with new properties, in a Monster Hunter style! Just go with [USER=82504]@Garthanos[/USER] 's idea of a custom weapon making table. Bring back properties like 'brutal' or 'high grit'. With the number of properties you can stack (including weapon dice manipulation as any additional property would bring the dice down one step) making it harder to craft with the risk of ruining your material if you fail. One thing that a lot of depth to the weapons tables allow is that it MATTERS what weapon you wield, and different weapons could lead to different play styles and switching weapon mid-fight would actually be a tactically impactful decision beyond the boring range/melee binary. Maybe certain weapons give you a bonus to attempting to trip someone up, others let you grapple them (whip type for exemple), and some just give you a +1 to hit, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons You Miss
Top