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Weapons you wished you'd see sometimes.
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<blockquote data-quote="GreatLemur" data-source="post: 3304805" data-attributes="member: 28553"><p>Oh, so true. As long as we've got rules to represent the important mechanical trade-offs (like two-handed for more damage, or less damage for an entangling property, etc.), I don't see why we need stats for specific weapons. I'd be happy to take a "two-handed, martial, melee weapon" and call it a big damned hammer, even though it's mechanically identical to the "two-handed, martial, melee weapon" that some other guy is calling a claymore (obvious difference in damage types aside).</p><p></p><p>A while back, I tried coming up with some kind of "design your own weapon" system, where base damge is assigned for weapon size (light, medium, two-handed) and requirements (simple, martial, exotic), and then reduced in exchange for extra features (reach, throwability, improved crit ranges and modifiers, etc.). My True20 version went rather nicely, but the d20 version never felt close enough to the balance of the existing weapon list.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3304805, member: 28553"] Oh, so true. As long as we've got rules to represent the important mechanical trade-offs (like two-handed for more damage, or less damage for an entangling property, etc.), I don't see why we need stats for specific weapons. I'd be happy to take a "two-handed, martial, melee weapon" and call it a big damned hammer, even though it's mechanically identical to the "two-handed, martial, melee weapon" that some other guy is calling a claymore (obvious difference in damage types aside). A while back, I tried coming up with some kind of "design your own weapon" system, where base damge is assigned for weapon size (light, medium, two-handed) and requirements (simple, martial, exotic), and then reduced in exchange for extra features (reach, throwability, improved crit ranges and modifiers, etc.). My True20 version went rather nicely, but the d20 version never felt close enough to the balance of the existing weapon list. [/QUOTE]
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