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Weapons you wished you'd see sometimes.
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<blockquote data-quote="cignus_pfaccari" data-source="post: 3306396" data-attributes="member: 14557"><p>I used Spiked Chain once. Then I realized I wasn't doing any damage, and things were not automatically being disarmed and tripped. And it was about useless on non-humanoids. Then the character died, and I replaced it.</p><p></p><p>The weapons our group was using in the last set of games were:</p><p></p><p>Human paladin/Fist of Raziel: Falchion</p><p>Human psion: None (not even a dagger)</p><p>Dwarf fighter: Waraxe</p><p>Human wizard: Whatever staff he was using</p><p>Warforged Juggernaught: Battleaxe</p><p>Warforged Scout Artificer: None (just used scrolls)</p><p>Elven ranger: Double Scimitar</p><p></p><p>Goliath barbarian/warpriest: Great Falchion (referred to as a "Mountain Blade")</p><p>Dwarf wizard/Jade Phoenix Mage: Waraxe</p><p>Dwarf Hammer of Moradin: Warhammer</p><p></p><p>Funky weapons were usually purchased or commissioned; though the DMs occasionally would place some, we usually never got around to getting them.</p><p></p><p>In general, we've decided that weapons with higher crit ranges are more useful than those with high multipliers. My dwarf fighter crit ONCE in the entire Eberron campaign she was in, and it was on a scrub. Whereas my goliath barbarian crit like mad in the Birthright game and it made a difference in a lot of fights.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 3306396, member: 14557"] I used Spiked Chain once. Then I realized I wasn't doing any damage, and things were not automatically being disarmed and tripped. And it was about useless on non-humanoids. Then the character died, and I replaced it. The weapons our group was using in the last set of games were: Human paladin/Fist of Raziel: Falchion Human psion: None (not even a dagger) Dwarf fighter: Waraxe Human wizard: Whatever staff he was using Warforged Juggernaught: Battleaxe Warforged Scout Artificer: None (just used scrolls) Elven ranger: Double Scimitar Goliath barbarian/warpriest: Great Falchion (referred to as a "Mountain Blade") Dwarf wizard/Jade Phoenix Mage: Waraxe Dwarf Hammer of Moradin: Warhammer Funky weapons were usually purchased or commissioned; though the DMs occasionally would place some, we usually never got around to getting them. In general, we've decided that weapons with higher crit ranges are more useful than those with high multipliers. My dwarf fighter crit ONCE in the entire Eberron campaign she was in, and it was on a scrub. Whereas my goliath barbarian crit like mad in the Birthright game and it made a difference in a lot of fights. Brad [/QUOTE]
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