Weather Matrices for Real Locations [Simulationism]

I like weather generation systems, but for the last 20 years or so rather than programming one or rolling the dice at the table I just look up the weather at some real-world location and that becomes the weather for the day in the game. I can track things down to the hour that way.

The internet changes things.
 

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Similar to what @Milieu said, just add a % in the chart to use the next month or previous month to get something more extreme. Although I do like just having 4 seasons with 3 months per chart instead of 12.

I'm a big advocate of simpler over complicated. One chart per kingdom is better than 4, which is better than 12. Depends on that you are after in terms of more realistic or how it plays at the table. I tend to just make up the weather if it is even needed in the game that night.
 

On the one hand this is way too much simulationism for me. I just don't care.

But on the other hand, I can't help but imagine a software weather simulator where you define, hex by hex, your game world, and then it generates weather patterns for every hex. Just input the date, click on your hex, voila.

That would be kind of cool.
 

On the one hand this is way too much simulationism for me. I just don't care.

But on the other hand, I can't help but imagine a software weather simulator where you define, hex by hex, your game world, and then it generates weather patterns for every hex. Just input the date, click on your hex, voila.

That would be kind of cool.
I could see something that references a real world place to make it easier. One could take Seattle weather and make it match to Waterdeep for example.
 

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