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<blockquote data-quote="Morrus" data-source="post: 8219960" data-attributes="member: 1"><p>So, weather tables have always been a little too simulationist for me personally. But I know that many people feel they add a level of verisimilitude and immersion into an environment. So I'm working on something simple which I hope hits the middle ground.</p><p></p><p>I've talked about Regions before, so I won't go into them in detail again. But each region has a (small) weather entry. For example, Country Shire has an entry like this:</p><p></p><p>[callout]<strong><em>Weather.</em></strong> (1-8) clear; (9-12) overcast; (13-16) rain; (17-19) mist; (20-25) snow. [/callout]</p><p>Some of them are shorter, as the types of weather you'd find there are less varied, and some are longer.</p><p></p><p>When you travel through a region, the Narrator rolls a d20 (and adds 5 if it's winter). Or just chooses, if they prefer. That's basically it.</p><p></p><p><strong>Weather vs. Exploration Challenges</strong></p><p>So, that weather entry up there has no mechanical effect. It's a way to add flavour; it's a descriptive tool only, and helps the Narrator describe the journey. You won't find tornadoes and blizzards there. That's because extreme weather -- which <em>does</em> affect the adventurers -- is represented by an exploration challenge.</p><p></p><p>We've mentioned exploration challenges a bunch of times before, so hopefully you know what they basically are. The list includes things like Haze, Blinding Blizzard, Dense Fog, Sandstorm, Tornado, Thunderstorm, and Hail Storm. Exploration challenges -- along with monsters, social encounters, and scenery -- are found in each region's encounter tables.</p></blockquote><p></p>
[QUOTE="Morrus, post: 8219960, member: 1"] So, weather tables have always been a little too simulationist for me personally. But I know that many people feel they add a level of verisimilitude and immersion into an environment. So I'm working on something simple which I hope hits the middle ground. I've talked about Regions before, so I won't go into them in detail again. But each region has a (small) weather entry. For example, Country Shire has an entry like this: [callout][B][I]Weather.[/I][/B] (1-8) clear; (9-12) overcast; (13-16) rain; (17-19) mist; (20-25) snow. [/callout] Some of them are shorter, as the types of weather you'd find there are less varied, and some are longer. When you travel through a region, the Narrator rolls a d20 (and adds 5 if it's winter). Or just chooses, if they prefer. That's basically it. [B]Weather vs. Exploration Challenges[/B] So, that weather entry up there has no mechanical effect. It's a way to add flavour; it's a descriptive tool only, and helps the Narrator describe the journey. You won't find tornadoes and blizzards there. That's because extreme weather -- which [I]does[/I] affect the adventurers -- is represented by an exploration challenge. We've mentioned exploration challenges a bunch of times before, so hopefully you know what they basically are. The list includes things like Haze, Blinding Blizzard, Dense Fog, Sandstorm, Tornado, Thunderstorm, and Hail Storm. Exploration challenges -- along with monsters, social encounters, and scenery -- are found in each region's encounter tables. [/QUOTE]
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