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<blockquote data-quote="James Gasik" data-source="post: 9503358" data-attributes="member: 6877472"><p>Imagine that your party is armed with torches and decides to light the ogre you've webbed up on fire. Each party member thrusts a torch into a different 5' cube on their turn. At the start of the Ogre's turn it takes no more damage than if only one cube was lit on fire?</p><p></p><p>Another scenario. Our poor webbed ogre is unable to move for some reason. Each turn, a single square of web is burned, so he takes 2d4 damage each turn. Why is this scenario, unlikely as it may be, acceptable and the previous one isn't?</p><p></p><p>The answer, likely, would be "game balance", and I'm not arguing that hitting a web spell with a burning hands and dealing an additional 8d4 damage to a large sized creature at the start of it's turn is a great ruling- but you're basically saying that only fire can hurt someone at a time. And that can't be right- if I'm being cooked by a <em>heat metal</em> spell, it's not like <em>flaming sphere</em> can't hurt me.</p><p></p><p>If I were to stick my hand in a forge, I wouldn't expect to take the same damage as if I had stuck both hands into the forge.</p><p></p><p>That having been said, the size of a fire has little to do with the damage it deals in D&D. And spells that deal damage at the start of one's turn don't do more damage if you're larger (as has been pointed out already). <em>Fireball</em> vs. ogre does not do more damage, nor does an ogre who finds himself affected by multiple sections of a <em>wall of fire</em>.</p><p></p><p>So while it may not seem logical, one has to remember that D&D is not a simulation of reality, and spells, especially, are not bound to logical rules. <em>Web</em> enveloping a larger enemy in multiple small fires to deal more damage is similar to ruling as a larger enemy taking more damage from <em>spike growth</em>, as it may very well be entering multiple 5' squares when it moves, and has the same issues with balance.</p><p></p><p>If you believe in your heart of hearts that this interaction with <em>web</em> is intentional, in your own games you can allow the spell to be more lethal. Or you can attempt to convince your DM that this should be allowed- but they might balk, and they are allowed to- "rulings not rules", after all.</p><p></p><p>Personally, if this came up in my game, I'd probably rule that the target takes more damage, but not an additional 2d4 per cube. Maybe 1d4. I'm not sure. You want to reward clever play, but if you're not careful, "web bomb" might suddenly become a standard tactic at your table!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9503358, member: 6877472"] Imagine that your party is armed with torches and decides to light the ogre you've webbed up on fire. Each party member thrusts a torch into a different 5' cube on their turn. At the start of the Ogre's turn it takes no more damage than if only one cube was lit on fire? Another scenario. Our poor webbed ogre is unable to move for some reason. Each turn, a single square of web is burned, so he takes 2d4 damage each turn. Why is this scenario, unlikely as it may be, acceptable and the previous one isn't? The answer, likely, would be "game balance", and I'm not arguing that hitting a web spell with a burning hands and dealing an additional 8d4 damage to a large sized creature at the start of it's turn is a great ruling- but you're basically saying that only fire can hurt someone at a time. And that can't be right- if I'm being cooked by a [I]heat metal[/I] spell, it's not like [I]flaming sphere[/I] can't hurt me. If I were to stick my hand in a forge, I wouldn't expect to take the same damage as if I had stuck both hands into the forge. That having been said, the size of a fire has little to do with the damage it deals in D&D. And spells that deal damage at the start of one's turn don't do more damage if you're larger (as has been pointed out already). [I]Fireball[/I] vs. ogre does not do more damage, nor does an ogre who finds himself affected by multiple sections of a [I]wall of fire[/I]. So while it may not seem logical, one has to remember that D&D is not a simulation of reality, and spells, especially, are not bound to logical rules. [I]Web[/I] enveloping a larger enemy in multiple small fires to deal more damage is similar to ruling as a larger enemy taking more damage from [I]spike growth[/I], as it may very well be entering multiple 5' squares when it moves, and has the same issues with balance. If you believe in your heart of hearts that this interaction with [I]web[/I] is intentional, in your own games you can allow the spell to be more lethal. Or you can attempt to convince your DM that this should be allowed- but they might balk, and they are allowed to- "rulings not rules", after all. Personally, if this came up in my game, I'd probably rule that the target takes more damage, but not an additional 2d4 per cube. Maybe 1d4. I'm not sure. You want to reward clever play, but if you're not careful, "web bomb" might suddenly become a standard tactic at your table! [/QUOTE]
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