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Weekend Chat: What Official Property for a 5E Adaptation
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<blockquote data-quote="DEFCON 1" data-source="post: 8729170" data-attributes="member: 7006"><p>I'm of the belief that almost all properties are better served by game mechanics built specifically for the style of that property. Using any d20-inspired rules for all game usually does not result in the best quality.</p><p></p><p>We saw that in the early 2000s as almost every game came up with a d20 version... and invariably they were not that popular and nowhere near as good as the original mechanics the property had. For instance... any game like D&D that has levels that increases a character's power and is expected to go up to level 10 or even 20... is the exact wrong system to use for any C'thulu horror game where the PCs are expected to be unable to handle any of the monstrosities.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8729170, member: 7006"] I'm of the belief that almost all properties are better served by game mechanics built specifically for the style of that property. Using any d20-inspired rules for all game usually does not result in the best quality. We saw that in the early 2000s as almost every game came up with a d20 version... and invariably they were not that popular and nowhere near as good as the original mechanics the property had. For instance... any game like D&D that has levels that increases a character's power and is expected to go up to level 10 or even 20... is the exact wrong system to use for any C'thulu horror game where the PCs are expected to be unable to handle any of the monstrosities. [/QUOTE]
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Weekend Chat: What Official Property for a 5E Adaptation
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