D&D 5E Weekend Chat: What Official Property for a 5E Adaptation

Reynard

Legend
Just a fun, casual discussion for the weekend.

Ignoring cost, existing licenses, probability or any other constraints, what property getting an official 5E adaptation by WotC would fill you with joy and have you hurling money at Wizards?

A quick rule: it doesn't have to be fantasy, but the adaptation will be as close to 5E rules as is practical/possible for the setting and genre, more Star Wars d20 than Star Wars Saga Edition if that makes sense.

Also "property" can be anything: movie, television series, comic book, novel, video game, other ttrpg, concept album, whatever.

For my part, I would want to see a an official 5E adaptation of The Stormlight Archives, if for no other reason to see how the designers would handle a very different take on magic with a more super-powers feel.
 

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jgsugden

Legend
Honestly - nothing. I don't need to a see Song of Ice and Fire, Wheel of Time, Dresden Files, 100, Walking Dead, or any other IP. I can do these things with little effort, but most of them seem like they should be another system that doesn't build around the leveling system of D&D. I'd rather do most of them in a system like Gurps with a flatter development system.
 


Reynard

Legend
Honestly - nothing. I don't need to a see Song of Ice and Fire, Wheel of Time, Dresden Files, 100, Walking Dead, or any other IP. I can do these things with little effort, but most of them seem like they should be another system that doesn't build around the leveling system of D&D. I'd rather do most of them in a system like Gurps with a flatter development system.
One of the reasons I picked Stormlight is because it very much included a power ramp in the fiction that 5Es leveling could model.
 

DEFCON 1

Legend
Supporter
I'm of the belief that almost all properties are better served by game mechanics built specifically for the style of that property. Using any d20-inspired rules for all game usually does not result in the best quality.

We saw that in the early 2000s as almost every game came up with a d20 version... and invariably they were not that popular and nowhere near as good as the original mechanics the property had. For instance... any game like D&D that has levels that increases a character's power and is expected to go up to level 10 or even 20... is the exact wrong system to use for any C'thulu horror game where the PCs are expected to be unable to handle any of the monstrosities.
 


Reynard

Legend
I'm of the belief that almost all properties are better served by game mechanics built specifically for the style of that property. Using any d20-inspired rules for all game usually does not result in the best quality.

We saw that in the early 2000s as almost every game came up with a d20 version... and invariably they were not that popular and nowhere near as good as the original mechanics the property had. For instance... any game like D&D that has levels that increases a character's power and is expected to go up to level 10 or even 20... is the exact wrong system to use for any C'thulu horror game where the PCs are expected to be unable to handle any of the monstrosities.
Okay, but why go through all that effort just to yuck someone else's yum?
 







overgeeked

B/X Known World
Tough to say. Warcraft is certainly less popular than it was 10-15 years ago, but there's a heck of a lot more people playing D&D now, and a good chunk of them probably played some WoW back in the day.
Just means the license is cheaper now. I wonder if Warchief Gaming is going to try to get that license. Hmm...
 



overgeeked

B/X Known World
I think the Modiphius game is the best version of a Conan game we have seen.
Hard pass. They're great resources for other games and the production values are amazing, wonderful art, etc, but I cannot stand the 2d20 system, especially the rules heavy iteration Modiphius has put together for the Conan game.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Oh god, so many!

Legend of Zelda, with the concurring time lines and eras presented as a ''multiverse''.
World of Final Fantasy. C'mon, at least for the bestiary of recurring monsters.
She-Ra/He-man, the new versions.
Dragon Age, if WotC was ever to lean hard into hard class/race restriction, that would be the way to do it.

For the ''adventure path'' side of things:
I think they would make a lot of bucks by selling the adventures from BG 1-2-ToB and IWD 1-2 as a compilation of 32 pages module in some kind of magazine or gazetteer.
 


I'll go with Garbage Pail Kids.
I call dibs on Stoned Sean, DOH, but that means I'd start with the couch locked petrified condition. Honestly this sounds kind of fun, I'd play it for about 1-2 sessions before losing interest, but I'd play it for nostalgias sake.
 

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