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[Weekend Design] New Classes?
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<blockquote data-quote="half-dragon dragon" data-source="post: 4927074" data-attributes="member: 51211"><p>I would say that covers the basics pretty well for me. To to me there are a few different types of warrior mages, with two common ones being the person who fights with a weapon in one hand and magic in the other and the warrior who uses magic to enhance their fighting prowess. Personally I prefer the latter, and I would say an arcane full BAB half BMB falls into that same category.</p><p></p><p>So yeah, I agree that the very basics of such a class would be the ability to channel spells through their weapon, the ability to put up self buffs as a swift action and the ability to wear armor (any kind) while casting spells. I like the idea of tying what level of spells can be used with the abilities to the classes level.</p><p></p><p>The only other ability at the moment that I feel is somewhat essential is the ability to temporarily enchant a weapon. It could work similar to the paladin's ability where it grants an increasing enhancement bonus based on level, and then an expanding list of weapon abilities as they go up in level.</p><p></p><p>One last thing I had an idea about, and it applies in general to the full bab, half bmb classes. The idea is expanding the combat reaction options the class has. For example, I have tried my hand at making a warmage class following the TB guidelines and one the abilities I gave them is called Arcane Aegis. What this does is let them use a combat reaction to add half their BAB to a saving throw (this might be a bit too powerful though). I just think that since you added the awesome combat reactions to the game, giving classes expanded options for them is one area to explore.</p></blockquote><p></p>
[QUOTE="half-dragon dragon, post: 4927074, member: 51211"] I would say that covers the basics pretty well for me. To to me there are a few different types of warrior mages, with two common ones being the person who fights with a weapon in one hand and magic in the other and the warrior who uses magic to enhance their fighting prowess. Personally I prefer the latter, and I would say an arcane full BAB half BMB falls into that same category. So yeah, I agree that the very basics of such a class would be the ability to channel spells through their weapon, the ability to put up self buffs as a swift action and the ability to wear armor (any kind) while casting spells. I like the idea of tying what level of spells can be used with the abilities to the classes level. The only other ability at the moment that I feel is somewhat essential is the ability to temporarily enchant a weapon. It could work similar to the paladin's ability where it grants an increasing enhancement bonus based on level, and then an expanding list of weapon abilities as they go up in level. One last thing I had an idea about, and it applies in general to the full bab, half bmb classes. The idea is expanding the combat reaction options the class has. For example, I have tried my hand at making a warmage class following the TB guidelines and one the abilities I gave them is called Arcane Aegis. What this does is let them use a combat reaction to add half their BAB to a saving throw (this might be a bit too powerful though). I just think that since you added the awesome combat reactions to the game, giving classes expanded options for them is one area to explore. [/QUOTE]
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[Weekend Design] New Classes?
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