Wulf Ratbane
Adventurer
I'm going to have some free time over the holiday to do some writing, and Glassjaw kicked me off on an interesting tangent.
Let me start with a table that shows some class relationships, with some obvious holes filled in:
And now for explanations:
Arcane
Divine
Wild
Urban
Your Feedback
Hopefully the short discussion above is enough for folks to understand what we're shooting for here, and you can give feedback. The items of feedback are as follows:
1) Spellblade: This fighter/wizard "gish" class needs a name. Suggestions?
2) Zealot: This is a "favored soul" type class that features the cleric spell list but with bonus spell slots like a sorcerer. It also needs a name and although I'm real partial to Zealot, I'm open to suggestions.
3) Ditto for the Trickster.
4) About that Bard: What do folks think about a Bard that moves up to full caster progression? Like the Druid, he'll have access to his own custom spell list, which we will expand all the way up to 9th level. (This change alone, to full caster, brings the bard up to the same power level as the druid! They have the same spine, full casting, and good class features...)
5) In general? What do folks think about expanding the core classes to cover all "roles" in this fashion? (By "roles" here we mean, looking at the building blocks of classes: spine, spell list, ready vs. slots vs. class features, full vs. half-caster.) Did we miss anything?
Let me start with a table that shows some class relationships, with some obvious holes filled in:
Code:
[b]Arcane Divine Wild Urban[/b]
Wizard/Sorcerer Cleric/[I]Zealot [/I]Druid Bard
[I]Spellblade [/I]Paladin Ranger [I]Trickster[/I]
Fighter Fighter Barbarian Rogue
And now for explanations:
Arcane
- The Wizard has bonus ready spells.
- The Sorcerer has bonus spell slots.
- The Spellblade is an arcane half-caster with access to the Wizard spell list, and additional class features (the arcane analogue to the paladin and ranger).
- The Fighter is a melee baseline class.
Divine
- The Cleric has bonus ready spells.
- The Zealot has bonus spell slots.
- The Paladin is a divine half-caster with access to the Cleric spell list, and additional class features.
- The Fighter is a melee baseline class.
Wild
- The Druid has no bonus ready spells or spell slots. She is a divine full caster with her own unique spell list. She has additional class features.
- The Ranger is a wild/divine half-caster with access to the Druid spell list, and additional class features.
- The Barbarian is the wild melee baseline class.
Urban
- The Bard has no bonus ready spells or spell slots. He is an arcane full caster with his own unique spell list. He has additional class features.
- The Trickster is an arcane half-caster with access to the Bard spell list, and additional class features.
- The Rogue is the urban baseline class.
Your Feedback
Hopefully the short discussion above is enough for folks to understand what we're shooting for here, and you can give feedback. The items of feedback are as follows:
1) Spellblade: This fighter/wizard "gish" class needs a name. Suggestions?
2) Zealot: This is a "favored soul" type class that features the cleric spell list but with bonus spell slots like a sorcerer. It also needs a name and although I'm real partial to Zealot, I'm open to suggestions.
3) Ditto for the Trickster.
4) About that Bard: What do folks think about a Bard that moves up to full caster progression? Like the Druid, he'll have access to his own custom spell list, which we will expand all the way up to 9th level. (This change alone, to full caster, brings the bard up to the same power level as the druid! They have the same spine, full casting, and good class features...)
5) In general? What do folks think about expanding the core classes to cover all "roles" in this fashion? (By "roles" here we mean, looking at the building blocks of classes: spine, spell list, ready vs. slots vs. class features, full vs. half-caster.) Did we miss anything?