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[Weekend Design] New Classes?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4928541" data-attributes="member: 43283"><p>Another vote for the "new" versus simply "blended" abilities. Although I'll note: In some cases, it's nice to grab something from one class or another, but because it relies on levels in that particular class, it's not really of much/any use to the blended. Being able to "substitute" one of the new funky abilities for an "old" ability with the ranks of the new class counting would be nice.</p><p></p><p>If that makes sense.</p><p></p><p>Basically, if you're going with a "new" class which is a blend/extension of 2 other classes, the new class should have its own abilities. That makes it unique as opposed to simply "multiclassing made easy". On the other hand, being able to substitute an "old" ability from one of the previous classes might be a nice option to includes as well.</p><p></p><p>Something along the lines of the Alternative Class Features that the PHB2 had. Like Barbarians replaced Rage with Berserk Strength. The Ranger got rid of the animal companion and picked up Distracting Shot.</p><p></p><p>The Alternative Class features allow a player to play to a different strength of the character and give up something that's not useful for them otherwise. Being able to do something similar with a new blended class might be nice too. Instead of multiclassing through several different classes to get the character type that's envisioned, they can grab a hybrid class and then substitute this or that to tweak it further.</p><p></p><p>Sorry, it's kinda vague... I'm tired and just finished taking the wife out for her birthday. I'll look this over tomorrow and see if I can make myself clearer.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4928541, member: 43283"] Another vote for the "new" versus simply "blended" abilities. Although I'll note: In some cases, it's nice to grab something from one class or another, but because it relies on levels in that particular class, it's not really of much/any use to the blended. Being able to "substitute" one of the new funky abilities for an "old" ability with the ranks of the new class counting would be nice. If that makes sense. Basically, if you're going with a "new" class which is a blend/extension of 2 other classes, the new class should have its own abilities. That makes it unique as opposed to simply "multiclassing made easy". On the other hand, being able to substitute an "old" ability from one of the previous classes might be a nice option to includes as well. Something along the lines of the Alternative Class Features that the PHB2 had. Like Barbarians replaced Rage with Berserk Strength. The Ranger got rid of the animal companion and picked up Distracting Shot. The Alternative Class features allow a player to play to a different strength of the character and give up something that's not useful for them otherwise. Being able to do something similar with a new blended class might be nice too. Instead of multiclassing through several different classes to get the character type that's envisioned, they can grab a hybrid class and then substitute this or that to tweak it further. Sorry, it's kinda vague... I'm tired and just finished taking the wife out for her birthday. I'll look this over tomorrow and see if I can make myself clearer. [/QUOTE]
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[Weekend Design] New Classes?
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