Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
[Weekend Design] New Classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 5020815" data-attributes="member: 22103"><p>Completely agreed. And it's why I would prefer the bard to be a full caster.</p><p></p><p>Of all the classes, the bard suffers the most from the "economy of actions" problem. His main class abilities all require actions to use, and so do his spells. The bard almost has too many things he can do, but none of which define him as a class.</p><p></p><p>On top of that, the majority of his abilities aren't empowering for the player. Sure it's great to give everyone in the party a +1 bonus but the player doesn't get the same feeling that the fighter or wizard does laying the smack down on the bad guys.</p><p></p><p>Bear in mind that this is coming from someone that doesn't mind taking the backseat in the party and playing the buffbot. I found the bard a bit lacking. There were many times where I felt very underwhelmed by the options the bard offered to the party. This usually ended with me shrugging my shoulders and saying "Ok, I guess I use my bard song. +1's for everyone".</p><p></p><p>So giving the bard a full caster progression will at least give him more spellcasting options. It's also the path of least resistance as far as class design goes.</p><p></p><p>It doesn't address the bard being a lackluster class in general or his economy of actions problem. Ben and I have talked about making the "influential" abilities auras that the bard can select and change more frequently.</p><p></p><p></p><p></p><p>Good idea. We did that with the monk.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5020815, member: 22103"] Completely agreed. And it's why I would prefer the bard to be a full caster. Of all the classes, the bard suffers the most from the "economy of actions" problem. His main class abilities all require actions to use, and so do his spells. The bard almost has too many things he can do, but none of which define him as a class. On top of that, the majority of his abilities aren't empowering for the player. Sure it's great to give everyone in the party a +1 bonus but the player doesn't get the same feeling that the fighter or wizard does laying the smack down on the bad guys. Bear in mind that this is coming from someone that doesn't mind taking the backseat in the party and playing the buffbot. I found the bard a bit lacking. There were many times where I felt very underwhelmed by the options the bard offered to the party. This usually ended with me shrugging my shoulders and saying "Ok, I guess I use my bard song. +1's for everyone". So giving the bard a full caster progression will at least give him more spellcasting options. It's also the path of least resistance as far as class design goes. It doesn't address the bard being a lackluster class in general or his economy of actions problem. Ben and I have talked about making the "influential" abilities auras that the bard can select and change more frequently. Good idea. We did that with the monk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
[Weekend Design] New Classes?
Top