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Weekly Wrecana : The Three Pilasters of D&D 4 parts
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8401223" data-attributes="member: 82106"><p>Right, so I would generally cast a situation like this as "OK, as part of achieving some goal, you ask for this favor." Then you check to see if you get the favor, which is part of the challenge mechanics. The consequences part, that gets a bit tricky. I mean, I can see "Yeah, I did this favor for you but don't ask again." as an independent dimension, a resource track essentially.</p><p></p><p>Now I'm thinking more about all this. So, what if the model is that you have resource tracks, but they are depleted (and possibly recharged) via checks? Now my model of player rolls defense checks in combat vs GM rolls attacks becomes an example of a GENERALIZED RESOURCE MODEL. When you lean on an ally for something, its also an example of that model. When you spend money, it can be the same model (IE the track is your 'wealth level' and different degrees of expenses have different DCs to see if you can afford something, if there's depletion, etc.). You could then lean on a more DW-like degree of success/failure concept where total success avoids depletion, success invokes depletion, and failure also invokes depletion as well as whatever the other consequences are. </p><p></p><p>Sigh, now I have to write all this down in my notes, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8401223, member: 82106"] Right, so I would generally cast a situation like this as "OK, as part of achieving some goal, you ask for this favor." Then you check to see if you get the favor, which is part of the challenge mechanics. The consequences part, that gets a bit tricky. I mean, I can see "Yeah, I did this favor for you but don't ask again." as an independent dimension, a resource track essentially. Now I'm thinking more about all this. So, what if the model is that you have resource tracks, but they are depleted (and possibly recharged) via checks? Now my model of player rolls defense checks in combat vs GM rolls attacks becomes an example of a GENERALIZED RESOURCE MODEL. When you lean on an ally for something, its also an example of that model. When you spend money, it can be the same model (IE the track is your 'wealth level' and different degrees of expenses have different DCs to see if you can afford something, if there's depletion, etc.). You could then lean on a more DW-like degree of success/failure concept where total success avoids depletion, success invokes depletion, and failure also invokes depletion as well as whatever the other consequences are. Sigh, now I have to write all this down in my notes, lol. [/QUOTE]
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