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Weekly Wrecana : The Three Pilasters of D&D 4 parts
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<blockquote data-quote="doctorbadwolf" data-source="post: 8401477" data-attributes="member: 6704184"><p>Determination via a check is more fun than simple “doing XYZ takes so much time and resources”.</p><p></p><p>If time is limited, and downtime has multiple things you could be doing that take time and result in a benefit, time matters. If gold/money has value to the PC, usually by way of being required to gain certain resources, then how much of it a thing costs matters.</p><p></p><p>This is a preference thing, and nothing more. I won’t dig further into it, because we have had this discussion a few times already in the last year or so.</p><p></p><p>Because they want it. Or need it. Or another PC needs or wants it and lacks the skills to make it. Or it will benefit the team for an ally to have it. Or because the player likes the idea of their character crafting magic items.</p><p></p><p>Maybe, maybe not.</p><p></p><p>Okay. I do see the value. Also, see above. The difference between 5 and 6 mattering doesn’t necessarily mean that the activity merits multiple checks to resolve.</p><p></p><p>I would find that attitude extremely dissatisfying as a player.</p><p></p><p>I agree, which is why the basic resolution engine is the same throughout my game. Some stuff just basically bypasses the skill check step and uses the optional “roll a single due to determine some factor of the result, such as damage from an attack, duration of a variable effect, etc” step.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8401477, member: 6704184"] Determination via a check is more fun than simple “doing XYZ takes so much time and resources”. If time is limited, and downtime has multiple things you could be doing that take time and result in a benefit, time matters. If gold/money has value to the PC, usually by way of being required to gain certain resources, then how much of it a thing costs matters. This is a preference thing, and nothing more. I won’t dig further into it, because we have had this discussion a few times already in the last year or so. Because they want it. Or need it. Or another PC needs or wants it and lacks the skills to make it. Or it will benefit the team for an ally to have it. Or because the player likes the idea of their character crafting magic items. Maybe, maybe not. Okay. I do see the value. Also, see above. The difference between 5 and 6 mattering doesn’t necessarily mean that the activity merits multiple checks to resolve. I would find that attitude extremely dissatisfying as a player. I agree, which is why the basic resolution engine is the same throughout my game. Some stuff just basically bypasses the skill check step and uses the optional “roll a single due to determine some factor of the result, such as damage from an attack, duration of a variable effect, etc” step. [/QUOTE]
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Weekly Wrecana : The Three Pilasters of D&D 4 parts
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