Weenies with big guns

alsih2o

First Post
One of my favorite themes is the petty-powered character with a powerful tool.

Thinking on this and my group I got to pondering the possibilities of an evil, miserable little humanoid following them...stopping at each camp they make and reanimating their dinner (they hunt a lot, it is an outdoors campaign) to follow him and prepare for their doom.

do oyu have any6 "Weenie with a big gun" ideas?
 

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One idea I've seen in fiction is the Sneaky Powerful Servitor.

Certain Demons respond to summoning Incantations even if the incantor's skill is technically insufficient to compel service... many demons jump at the opportunity to leave the Abyss, and corrupt a mortal via feigned service.

If the mortal gets out of hand -- looks like he's going to go all 'reformed' or something -- the demon quickly turns on his "master".

-- N
 

The nicest thing about the "Sneaky Powerful Servitor" idea is that when the party figures it out and trounces the bad guy, the demon either dies or gets away...unlike the "Petty Villain with a Powerful Tool" concept, where after trouncing the bad guy, the party might actually end up with that overpowered item and start using it against their enemies. ;)

I mean, sure, you can make the tool something that isn't usable by anyone else (alignment restrictions, a weird innate ability granted by some other agency, having something pop up and automagically take it away before it takes over the campaign, "looks like it just ran out of charges," simple fiat, etc.), but I always feel a little slimy about doing something like that. Bad experiences with some bad GMs, I guess. But demons, man, they don't make that kind of problem and they're nifty recurring enemies.


Another age-old concept is the weenie who doesn't really know how the big gun works; he found it (or it found HIM), and now he's causing mayhem and destruction and terror more or less by accident. He can't get rid of it, no matter how much he wants to. He can't stop it, because he doesn't really know how he got it started in the first place. While he menaces the party and oodles of NPCs with it, he's also a menace to himself, and the whole thing ends more or less catastrophically. Or with a more competent baddie steering him towards particular targets, maybe.

--
and just imagine how much grief a dim-witted but evil guy could cause with three wishes
ryan
 

I always like making the characters the weenies with big guns.

In my last campaign, I gave them a big ol' artifact that they slowly learned how to use, but was the target of every evil genius, treasure-hungry monster, and rival adventuring group across the kingdom.

In the campaign before that, I gave them the command of a ship with a crew of wood golems.

And I always wanted to have them defeat the Big Bad of a dungeon, only to have all his minions suddenly start worshipping them as the new Big Bad and hand the Keys to the Dungeon over to them.
 


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