Weird Campaign Idea for Dark Sun PbP

Old Fezziwig

this is a low-flying panic attack
I don't think my players scan the boards that often, but should they decide to poke through here, they probably would want to stop reading about now.

Anyhow, here's the idea -- I was thinking of running a conversion of The Temple of Elemental Evil in Dark Sun (3.5, Paizo version with some house rules). I figured that with the elemental clerics, it could be kind of fun. These are my main questions:

1) Long dungeon delves seem inappropriate based on my reading of the setting. I was wondering about the consequences of splitting the four temples geographically and making them things other than dungeons. I'd keep the Earth Temple as a cavern complex, but the others would probably be above ground. I'd be replacing the moathouse with a ruined Outpost 3 (from the Dungeon adventure, slightly modified). Does anyone have thoughts or ideas about this?

2) Has anyone run any old modules like this in Dark Sun? How did you change them, what did you do?

I'll take any other suggestions, too. Also, I'll post more about it as I think of more stuff.

thanks,
Nick
 

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I have never played Temple (shoot me now) so I'm not sure how much splitting it would do.

By placing it into the mountains, you can get caverns (earth), underground lakes/streams (water) lava pools (fire) and exit at top (air).

Also there is an island chain SW of Tyr Valley in the Sea of Silt called the Silt Archipelago. There is section here called the Vanishing Lake. Volcanos are ever present also. So- temple setting of water (the vanishing lake), air (lake side or shore line), fire (volcanic eruption that ignites dry vegitation above) and earth (underground cave).

Kinda neat thinking about it- You would need a Silt Skimmer to get there and from Balic which are adventures within themselves.

Not recognized due to space was the paraelements also. Silt, Magma, Rain and the Sun. Curious how that would play- a 8-way temple?

Sounds like fun. Will you present this as a story hour?
 
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An 8 way temple of elemental evil ::shivers::

I honestly like they idea of seperating the temples geographiclly. Themeaticlly it fits the settng better, and it also forces you to incorperate the survival elements of the setting during the trips to and from the temples.

But if you think Dugneon crawls are Darksun no nos, I suggest you read the Black Spine adventure.
 

Maybe your DS campaign is Oerth, except many, many millenia later . . . after a great mage war that makes the Invoked Devastation and Rain of Colourless fire look like an apprentice wizards' spat.
 


johnsemlak said:
Dont have any suggestions but would love to play in it :).

Thanks, John. :) I can only hope that my RL group (I'm running it for them, as I'm leaving them behind when I move back to Massachusetts) is as enthusiastic. I'm having a lot of fun tinkering with the idea.

megamania said:
Also there is an island chain SW of Tyr Valley in the Sea of Silt called the Silt Archipelago. There is section here called the Vanishing Lake. Volcanos are ever present also. So- temple setting of water (the vanishing lake), air (lake side or shore line), fire (volcanic eruption that ignites dry vegitation above) and earth (underground cave).

Kinda neat thinking about it- You would need a Silt Skimmer to get there and from Balic which are adventures within themselves.

Not recognized due to space was the paraelements also. Silt, Magma, Rain and the Sun. Curious how that would play- a 8-way temple?

Sounds like fun. Will you present this as a story hour?

I really like the idea of setting part of it (or all of it) in the Silt Archipelago, particularly that it involves a silt skimmer. I've been thinking about the 8-way temple, and it's something that I might incorporate here and there, but I'm wary of making the adventure too large -- I've got to run it as a PbP and I'd like to finish it at some point. :D As for a story hour, it'd be hard, but maybe not entirely undoable, as I'm running the PbP in a yahoo! group.

MDSnowman said:
I honestly like they idea of seperating the temples geographiclly. Themeaticlly it fits the settng better, and it also forces you to incorperate the survival elements of the setting during the trips to and from the temples.

But if you think Dugneon crawls are Darksun no nos, I suggest you read the Black Spine adventure.

I liked the same thing about separating the temples. If the characters are underground in one spot, I feel like the survival elements could get lost in the shuffle a bit. I'll check out that adventure, too; I've never heard of it.

dead said:
Maybe your DS campaign is Oerth, except many, many millenia later . . . after a great mage war that makes the Invoked Devastation and Rain of Colourless fire look like an apprentice wizards' spat.

I've considered this, as I'm really unsure about Zuggtmoy, Cuthbert, and Iuz, and how I'd fit them in. It's one thought, and it makes a lot of sense. The small size of the Tablelands means that it could be almost any world millenia later.

Zappo said:
I can't help ya, but it's a cool idea.

I thought so. :) Hope I can work it out in a cool way.

Thanks for the comments, everyone -- this is some wicked helpful stuff.

Nick
 

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