Gruns
Explorer
Hey all.
I'm DMing a new campaign with three players. As our campaigns tend to die out around level 10, we decided we'd try something different this time, and start at level 12. They rolled up characters, and all decided on casters...
Relatively normal Dwarf Cleric
Slightly abnormal Gnome Illusionist/Effigy Master (No Evocation/Conjuration!)
Very abnormal Gnome Wizard/Alienist (Summoner type guy)
Any suggestion for an opening adventure for this motley crew? At this point, it hasn't been decided what their background is or how(or even IF) they know each other.
"You're eating in a VERY NICE inn... Nicer than the old kind you usually meet weird people in."
Any good (free?) adventures out there that would make logical sense for these three to get together and do? And how about some nifty background ideas? I have a few ideas in mind, but figured I'd see what the collective minds of ENWorld would come up with.
Thanks!
Gruns
I'm DMing a new campaign with three players. As our campaigns tend to die out around level 10, we decided we'd try something different this time, and start at level 12. They rolled up characters, and all decided on casters...
Relatively normal Dwarf Cleric
Slightly abnormal Gnome Illusionist/Effigy Master (No Evocation/Conjuration!)
Very abnormal Gnome Wizard/Alienist (Summoner type guy)
Any suggestion for an opening adventure for this motley crew? At this point, it hasn't been decided what their background is or how(or even IF) they know each other.
"You're eating in a VERY NICE inn... Nicer than the old kind you usually meet weird people in."
Any good (free?) adventures out there that would make logical sense for these three to get together and do? And how about some nifty background ideas? I have a few ideas in mind, but figured I'd see what the collective minds of ENWorld would come up with.
Thanks!
Gruns