Hide from Undead
Abjuration
Level: Clr 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Targets: One touched creature/level
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless); see text
Spell Resistance: Yes
Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.
That's exactly the right figure. After all, the PCs are a different type.Psimancer said:And what penalty would you impose? ... -5 (Different Type)...
StealthyMark said:That's exactly the right figure. After all, the PCs are a different type.
Correct. But then again, the skill really doesn't cover the situationHypersmurf said:Except as far as I can tell, he made that figure upIt's not in the description of the Disguise skill
![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.