Weird random event table, homosexual encounters/events.

handforged said:
This is a great topic, and I congratulate everyone on remaining calm and mature

~hf

Agreed, and agreed! :)

How about a cabal of insane eugenicist necromancers who are intent on improving the humanoid races by weeding out 'aberrant' (in their view) behavior by means of a magically engineered virus that only affects homosexuals? It could be only the first of a series of plagues that kill those that don't live up to the necromancers' standards of fitness (left-handed, legs not the same length, blue eyes, etc.) (This clearly tiptoes towards real-world issues and must be dealt with carefully in some groups; it also clearly tips the hat to the Legacy Virus of Marvel Comics fame.)
 

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I too want to thank everyone for being mature and coming up with good posts. I'm going to start collecting them.

And thanks for the Valar board tip, I never even thought of that.
 

Here's an example from a campaign I played in.


Some months ago, the local lord's winsome son left to follow a 'beautiful man', a travelling merchant mage, across the land. Now, the son is due to be invested as his father's official heir, and there is word that the merchant has been spotted several towns over. The lord hires the PCs to bring his son back, tied up and unconsious if necessary.

Upon locating the son, they find the story to be somewhat different that the lord believes. The merchant gently rebuffed the son's advances, but sensed a strong talent for magic in the young man and took him on as an apprentice. Now, his master has been killed by rivals who believe he got the best of them in business dealings. The young mage seeks revenge and offers to go back peacefully if the PCs help him.

The mission accomplished with no harm to the son, the party returns to find the lord furious at the twists the story has taken. His son's "decadent idiocies" could be covered for, as they're hardly even worth noticing among the nobility. Wizards, however, are prevented by law from inheriting lordships or attaining positions of government authority.
 

Death_Jester said:
Ok, This is a game I ran recently for my players....An openly gay rich merchant marries a local woman in hopes of producing an heir....The woman he married is clueless about the merchants sexual orientation.
That reminds me of a similar situation from my own campaign (which readers of the recent "Beast of Burden" Story Hour are already familiar with).

In this campaign it is the King for the past 16 years who is gay, but he is a closet homosexual who wants it kept secret. He has married a woman and produced an heir, and the Queen has now used her knowledge of his "secret" to maneuver herself into the role of the continent's ruler.

Note- like all good secrets, this has unfolded subtly. This subplot began when the campaign started back in 1982, with them being hired on a mission for this new king. Over the decades a number of clues were thrown out to this, but it wasn't until the most recent module that they actually found out he was gay (one player figured this out a while ago, but kept that knowledge to herself).

There are a number of ways that theme could be done in a campaign, depending upon what Alignment you give the Queen. In our instance, she was neutral. One variant would be to have the Queen be evil, and have the party try to stop her without the King's secret being revealed. Another alternative would be to have her be Lawful Good, but from a church that views homosexuality as an abomination.
 



Hypersmurf said:
Aww... Elf Eye for the Dwarf Guy didn't make the cut?

-Hyp.

Heh, I originally thought it was just to silly, but I went ahead and put it in, it's number 48. Maybe some DM can do something with it. :)
 


There's a short adventure I ran some time ago. The PCs are hired by a rich family to investigate the murder of their eccentric son. While investigating, the PCs find out that he was an edonist, eager to try everything and anything (a Sensate IMC), amoral and a real embarassment for the family. His personal money is gone as well.

It seems that an assassin killed him, and that he was hired by a poor local prostitute. It is unclear where the woman is, why she did it, and where she found enough cash to pay the killer. Sounds like a common murder for money, except...

The truth is - the nobleman paid the prostitute to have their minds temporarily exchanged by a powerful psionicist, so that he could experience a woman's body for some time. He found that he liked it so much that he'd rather the switch be permanent. Thus, he had his old body murdered after recovering most of his money, and he still exists in the prostitute's body. Chaos ensues...
 

Homosexual encounters

A lonely but powerful female wizard becames infatuated with a dryad and uses magic to imprison the dryad and her tree within the wizard's tower. The denziens of the forest ask the PCs to help.

A doppelganger falls obssessively in love with a PC. It uses its Detect Thoughts ability to figure out what sort of person the PC would be interested in and then tries to worm its way into their affections. Then, the doppelganger "comes out" to the PC about its true nature.

The demon lord Graz'zt has found a source of new followers: young gay men alienated by society. The secret cult recruits gay men into the ranks with promises of refuge and acceptance, then draws them into foul, evil practices. When the cult begins kidnapping handsome youths (both straight and gay) to be sacrificed to Graz'zt and using subtle charm magic on the city's forces of law and order, the PCs become drawn into the cult's web.
 
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